No one wants to "grind" away boring activities for gear that makes OTHER activities more enjoyable.
Just give me the loot that I want, let me play the modes that I want, and let me play the way that I want!
All this artificial difficulty, forced ways to obtain weapons / armor, and awful balancing leads to burnout and frustration.
At the very least, bring back crafting and bad luck protection so that player time is respected!
I know not everyone feels the way that I do, but keep in mind: THIS IS NOT A JOB. I don't want to treat it like one.
English
#destiny2
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I remember the vision making games we want to play. Back then the grind was getting your reward for playing a new and fun activity, and sure when going for the 5 out of 5 was a pickle and felt tedious but rewarding. But the activity came first. Now the quest on dev time is. How good is the reward, how much time do we want out of are playersbase for that reward oke make a activity that will take x amount of hours and will keep players engaged for metric z untill we get the revenue we want. Instead of; this is a fun activity and what reward should we put behind that. Gaming is the new investment center such a shame