After more than a decade of loyalty, *Destiny 2: Edge of Fate* feels like another lightfall turning point. What once was a thrilling space-fantasy shooter with a tight-knit community has become a grind-heavy labyrinth of overcomplicated systems and punishing difficulty spikes.
There seems to be a lack of meaningful innovation and a grind that feels more like a chore than a challenge. Also, the director is a core feature of destiny, but Kepler is buried deep in another menu. Huh?
Even before its full release, some early impressions described the grind as “questionable at best,” with concerns that Bungie is doubling down on mechanics that alienate casual and veteran players alike. Why the gear reset without destiny 3? Why does destiny feel like a second job? Why so many heavy handed sandbox nerfs that show gameplay down?
The core issue? Bungie seems to be chasing complexity for the sake of novelty. The new tier system, armor changes, and difficulty tuning have left many feeling like the game is no longer designed for enjoyment, but endurance.
Personally, I’m done paying $100 a year for so little meaningful content.
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Excellent and factual opinions from the OP. I've always been ok with the seasonal grind, but it could be done at our own pace in the past. Why time gate the power grind? I would have been ok with the new content if it would have been D3, but this is still D2, and as the OP stated, this is alienating a lot of fans because of such extreme changes. I will take advantage of what I can play for free, but I won't be buying into a game that has re introduced phased sunsetting, and made 90% of the loot that I have amassed over many seasons, near enough useless.