After more than a decade of loyalty, *Destiny 2: Edge of Fate* feels like another lightfall turning point. What once was a thrilling space-fantasy shooter with a tight-knit community has become a grind-heavy labyrinth of overcomplicated systems and punishing difficulty spikes.
There seems to be a lack of meaningful innovation and a grind that feels more like a chore than a challenge. Also, the director is a core feature of destiny, but Kepler is buried deep in another menu. Huh?
Even before its full release, some early impressions described the grind as “questionable at best,” with concerns that Bungie is doubling down on mechanics that alienate casual and veteran players alike. Why the gear reset without destiny 3? Why does destiny feel like a second job? Why so many heavy handed sandbox nerfs that show gameplay down?
The core issue? Bungie seems to be chasing complexity for the sake of novelty. The new tier system, armor changes, and difficulty tuning have left many feeling like the game is no longer designed for enjoyment, but endurance.
Personally, I’m done paying $100 a year for so little meaningful content.
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Edited by ben: 6/19/2025 3:03:26 AMI just said this in another thread but genuinely wondering what you think is more grindy about the game now than ever before. The avenues to get gear have never been easier, with attuning and crafting and focusing and encounters dropping specific loot. You can play very efficiently and stay up to date with the game without playing it that much. I hypothesize that the people who feel like the game is grindier than ever now feel that way because they feel the obligation to get every single thing. the thing is 99% of loot in this game is insta dismantle trash, you can play every activity on every difficulty with a shopping list of less than 20 legendaries that are all pretty easy to get. You just have to know what is worth chasing and spend your time accordingly, but the meta is very clearly defined and there is a huge information gap between the people who play more casually and more... lets say "mindfully", which is a critique that I can understand. I agree that it's hard to know what is good if you dont keep up with endgame PvE stuff and that isolates players. If you spend all season grinding for trash weapons because you like them then I can understand why you would find the game grindy. If your goal is to have good weapons to be able to play as much content in the game as possible you are wasting your time.