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Edited by SpunChii: 6/15/2025 7:20:15 PM
31

Nerf Hand cannons in pvp.

Hand cannons have been a powerhouse for far to long now. Long range and only needing 3 shots to kill and 2 with certain perks. A 50% nerf is something that it so sorely needs, it would make it more balanced and open up for more options. Come come and defend your beloved.

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  • Edited by Kiro - 13: 6/18/2025 5:57:56 AM
    Hand cannons have some of the most balanced TTK values(.87sec 140HC, 1.0sec 180HC, 1.0sec 120HC). With 140s requiring 100% accuracy, while the 180 & 120 arch-types have the highest TTK in the game among primary guns. As for the range, the 140 HC arch-type has aggressive damage fall off when shot outside of its range scalar(this was a change added in the last year). Now it may be the Adagio perk is performing slightly out of band on 120 HC. As its not so much Crimils Dagger's ability to 2 tap guardians, as it is the duration(7sec) and requirements. Golden Tricorn on Igneous Hammer also 2 taps, but it has a shorter duration and it must be played with the solar subclass. Its these extra conditions Igneous Hammer has that Crimils Dagger does not, potentially pushing Crimils Dagger exclusively with the Adagio perk out of band within the PvP sandbox. Otherwise they are fine.

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