Only posting this to explain why I've stopped playing, and Bungie doesn't have a contact form so... here's my feedback:
I've been a D1 and D2 player since both games came out. I have every content expansion for D2 and played all the way up until Rite of the Nine when I dropped off. Usually I'd be back in for that, and would have pre-ordered the next expansion. Unfortunately, not anymore.
I'm just too over the grind in this game to keep playing. If you ever announce a change to allow loot, all loot, to be acquired in some deterministic way, eg the return of global crafting and quest-lines to earn raid and dungeon exotics, I would love to return.
My favorite moments in Destiny are playing new content for the first time, progressing through the story, and build-crafting. Re-running the same activity over and over again in the hopes of getting something with zero indication of progress is just extremely boring now. I need to feel like I'm making progress towards a goal if I'm going to have fun spending a ton of time in the same activities. Otherwise it feels like a total waste to just roll the dice again.
I want to feel that anticipation of getting a drop again, to feel the anticipation of unlocking a new exotic to enable new builds to try out. Rolling the 5% die every time, or a 10% die, or whatever it is if you achieve all the insane triumph scores, is not enjoyable. It's defeating. And I'm content to say I've lost interest until that changes.
Hope to see you again later.
-
You wouldn’t like RNG in the first descendant…
-
Hell yeah, let’s go back to d2 launch with static rolls. I’m sick of this rng
-
-
D1 rng although was the tuff est was also in my opinion the best exotics were truly exotic and were exciting to get. Now I can play for an hour and end up with 5 exotic engrams or do 1 Gm and get three. They are saturated and no longer feel special.
-
Edited by JD: 6/15/2025 10:31:21 PMCompletely confused. Nothing in this game is hard to get. The game needs the grind back. Hopefully Edge of Fate is giving that to us. If a mmo/looter shooter isn’t the type of game for you cause you don’t like the “grind” then I hope you enjoyed your time and see ya! The end.
-
The Neomuna Overtuna vibe - RNG that’s really not good…artificial enhanced difficulty…bullet sponge overtuned bosses and enemies…timers…complex mechanics…worthless loot…evaporating player numbers…buggy / glitchy gameplay…etc… Neomuna Overtuna = tedium++ 👈 And for the relative few who enjoy that vibe, they want more of the same! Good! Let them have the option to turn up the difficulty dial to the max. and have at it, till they’re satisfied! 👌 And for the greater majority who are opposed to that vibe…give it a rest…’cause it ain’t fun, and no one wants it. 👈👈 Raise the ceiling for the few hardcore ninjas that clamour for the grind…☠️ NOT the floor - like you’ve been doing! ❌❌❌ Sony : BHQ - wake up! 👈👈👈 Winter’s coming…❄️🥶❄️ That is all. Ease Springs! 🙄
-
Edited by Ogma: Destroyer of Worlds: 6/15/2025 2:14:59 PMSupposedly this is what most players wanted. 🤷♂️ I don’t believe that of course, but that’s what the streamers and no lifers will say. The apathy that set in when they walked back crafting already significantly reduced my play time. I already had dungeon apathy for this reason, but I didn’t even finish Heresy. First time ever not finishing content that I paid for. First time not finishing a season pass. They absolutely should have balanced and expanded on crafting in meaningful ways that made it more rewarding so that it could have been extended throughout the whole game instead of just burning it to the ground. This return to rigid RNG and these coming leveling and looting changes just reek of artificiality. They decided to address apathy and burnout with more grind, more RNG, and more rigidity when it comes to accessibility. This is the most artificial and least compelling way imaginable to deal with apathy and burnout. I uninstalled the game and am done as well. Gotta love seeing people act like looters sole purpose is to chase loot instead of actually using what you want. They shoot themselves in the foot when they chase everyone away with this tryhard level of RNG. Can this game survive by catering to the streamers and no lifers? I personally think making this game similar to other comparable live service games instead of continuing to separate itself from them is a big mistake. Guess we’ll find out.
-
Edited by Guardian,Archon Of Light: 6/14/2025 6:26:10 PM[quote]I want to feel that anticipation of getting a drop again[/quote] You want to feel the anticipation of getting a drop, but want to be told exactly when your going to get it ?,do you have to have a schedule for everything in your life ? RNG has been around since D1 Vanilla, its the entire point of looter shooters, and mmos, yes bad luck can be depressing, but when it finally drops, that dissapointment turns into jubilation D2 floods you with Exotics, you can get any new exotic from Rahool, play 30 minutes and you will have a post office full of exotic engrams, so you can try builds at anytime, Exotics mean diddly squat in D2 because of listening to people who want to play the game less, and get the same rewards has people who play more With crafting, people get the pattern, and never touch the activity again, everything is on a schedule, a pattern, a boring routine, but the prospect of what you might get, keeps people playing