Matchmaking delays in Destiny 2 have reached a point where even standard PvP modes like Control now experience extended queue times. What was previously limited to low-population playlists or niche modes is becoming more common in core activities. In multiple instances, matchmaking has taken as long as the matches themselves, indicating a significant drop in active player volume.
The same applies to PvE content. Looking for group (LFG) activity — particularly for endgame content like raids and dungeons — has slowed noticeably. Without external tools or organized communities, finding a team through in-game systems has become unreliable.
A major factor is the gradual alienation of the game's core audiences. The PvP community, in particular, has been eroded by ongoing attempts to enforce a balanced, skill-based matchmaking system. The result has been an environment where low-risk, passive playstyles are often rewarded over high-skill, movement-focused gameplay. Crouch-camping, pre-aiming, and defensive positioning now dominate the meta. What began as an effort to create fairness has ultimately reduced engagement and variety.
In PvE, the game's layered systems — multiple currencies, convoluted seasonal mechanics, and an inconsistent endgame loop — have made it increasingly difficult for new players to get involved. Meanwhile, long-term players have grown frustrated with frequent mechanical resets and shallow content updates.
Underlying all of this is a larger issue: Destiny 2 has never had a fully coherent identity. It has shifted between being a live-service MMO, a competitive shooter, a looter RPG, and a seasonal grind platform — often without fully committing to any of them. This lack of clear direction has led to fragmented systems and fractured player expectations.
The same confusion appears to be reflected in Bungie’s upcoming title, Marathon, which has already seen mixed reactions based on unclear positioning and design direction. Both games suggest a broader struggle within Bungie to define and commit to the kind of experiences they want to deliver.
Destiny 2 is now structurally too complex for casual players, strategically unrewarding for competitive ones, and directionally inconsistent. The result is visible: slower lobbies, disengaged communities, and a shrinking player base.
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I see it same as you but my opinion on PvP is the skill base match making is very few and also it’s loose sbmm. Population issue is an issue that has been going on for a long time so it’s not new and from what I seen I don’t think Bungie can fix that issue at all. We players can say just do it but it involves many players and their opinions so it seems to me it won’t be a fix anytime soon in Destiny 2. When ever they try something a conflict of interest arise very loudly and mainly it’s the current PvP players so the only option is the keep PvP the way it is and hear the same amount of negative feedback.