Matchmaking delays in Destiny 2 have reached a point where even standard PvP modes like Control now experience extended queue times. What was previously limited to low-population playlists or niche modes is becoming more common in core activities. In multiple instances, matchmaking has taken as long as the matches themselves, indicating a significant drop in active player volume.
The same applies to PvE content. Looking for group (LFG) activity — particularly for endgame content like raids and dungeons — has slowed noticeably. Without external tools or organized communities, finding a team through in-game systems has become unreliable.
A major factor is the gradual alienation of the game's core audiences. The PvP community, in particular, has been eroded by ongoing attempts to enforce a balanced, skill-based matchmaking system. The result has been an environment where low-risk, passive playstyles are often rewarded over high-skill, movement-focused gameplay. Crouch-camping, pre-aiming, and defensive positioning now dominate the meta. What began as an effort to create fairness has ultimately reduced engagement and variety.
In PvE, the game's layered systems — multiple currencies, convoluted seasonal mechanics, and an inconsistent endgame loop — have made it increasingly difficult for new players to get involved. Meanwhile, long-term players have grown frustrated with frequent mechanical resets and shallow content updates.
Underlying all of this is a larger issue: Destiny 2 has never had a fully coherent identity. It has shifted between being a live-service MMO, a competitive shooter, a looter RPG, and a seasonal grind platform — often without fully committing to any of them. This lack of clear direction has led to fragmented systems and fractured player expectations.
The same confusion appears to be reflected in Bungie’s upcoming title, Marathon, which has already seen mixed reactions based on unclear positioning and design direction. Both games suggest a broader struggle within Bungie to define and commit to the kind of experiences they want to deliver.
Destiny 2 is now structurally too complex for casual players, strategically unrewarding for competitive ones, and directionally inconsistent. The result is visible: slower lobbies, disengaged communities, and a shrinking player base.
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You can -blam!- and whine about SBMM all you want, but you cannot be surprised when everyone but the highest skilled players then gets sick and tired of turning up to 'casual' matches and getting farmed. Trials has gotten to the point now where even PvE godrolls won't persuade an average player to queue up for even a non-Adept roll, which is why it's perpetually at the edge of dying completely. Bungie got rid of strict SBMM a while ago anyway, and their replacement isn't worth the time it took to code it as a team balancer. We're just at the point where PvP in general is such an unfun exerience for the non-sweats that nothing will persuade them to queue up. And that's not counting the issues inherent with P2P PvP, the rampant cheating, controller vs MnK disparity with and without Xim usage, or the general neglect Bungie leadership (and therefore resource allocation) has shown towards the game as a whole and PvP in particular for years now......