Matchmaking delays in Destiny 2 have reached a point where even standard PvP modes like Control now experience extended queue times. What was previously limited to low-population playlists or niche modes is becoming more common in core activities. In multiple instances, matchmaking has taken as long as the matches themselves, indicating a significant drop in active player volume.
The same applies to PvE content. Looking for group (LFG) activity — particularly for endgame content like raids and dungeons — has slowed noticeably. Without external tools or organized communities, finding a team through in-game systems has become unreliable.
A major factor is the gradual alienation of the game's core audiences. The PvP community, in particular, has been eroded by ongoing attempts to enforce a balanced, skill-based matchmaking system. The result has been an environment where low-risk, passive playstyles are often rewarded over high-skill, movement-focused gameplay. Crouch-camping, pre-aiming, and defensive positioning now dominate the meta. What began as an effort to create fairness has ultimately reduced engagement and variety.
In PvE, the game's layered systems — multiple currencies, convoluted seasonal mechanics, and an inconsistent endgame loop — have made it increasingly difficult for new players to get involved. Meanwhile, long-term players have grown frustrated with frequent mechanical resets and shallow content updates.
Underlying all of this is a larger issue: Destiny 2 has never had a fully coherent identity. It has shifted between being a live-service MMO, a competitive shooter, a looter RPG, and a seasonal grind platform — often without fully committing to any of them. This lack of clear direction has led to fragmented systems and fractured player expectations.
The same confusion appears to be reflected in Bungie’s upcoming title, Marathon, which has already seen mixed reactions based on unclear positioning and design direction. Both games suggest a broader struggle within Bungie to define and commit to the kind of experiences they want to deliver.
Destiny 2 is now structurally too complex for casual players, strategically unrewarding for competitive ones, and directionally inconsistent. The result is visible: slower lobbies, disengaged communities, and a shrinking player base.
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Edited by Monkey: 5/12/2025 5:28:46 AMDo you blame the pvp population for not bothering with pvp anymore while Bungie has basically ignored most of it Bungie only listens if the streamers start crying about something in pvp
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RealDerpPerks
aka Hitachi nr83a2 - old
You’re spot on with the pve. I just want to shoot enemies while listening to a story like in halo. Now it’s dumb puzzles, match symbols in a certain order. It’s non sense. In pvp they just need to remove sbmm. And yes there’s sbmm don’t tell me there isn’t because I match sweats all the time look at my history. It’s always like that. Then I get a forced win when I lose 10 games in a row. -
Wow lemme guess you want a cookie for making the same post some other destiny crybaby has made for the 76th time this month? The same thing was said it will be said again you’re not original bro at least there are some original cats around here… like the dude who is obviously old and spams emojis he’s original you are not he even has a catch phrase ease springs or something like that where’s your catch phrase? Is it lost in this wall of text? Hmmmm
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You can -blam!- and whine about SBMM all you want, but you cannot be surprised when everyone but the highest skilled players then gets sick and tired of turning up to 'casual' matches and getting farmed. Trials has gotten to the point now where even PvE godrolls won't persuade an average player to queue up for even a non-Adept roll, which is why it's perpetually at the edge of dying completely. Bungie got rid of strict SBMM a while ago anyway, and their replacement isn't worth the time it took to code it as a team balancer. We're just at the point where PvP in general is such an unfun exerience for the non-sweats that nothing will persuade them to queue up. And that's not counting the issues inherent with P2P PvP, the rampant cheating, controller vs MnK disparity with and without Xim usage, or the general neglect Bungie leadership (and therefore resource allocation) has shown towards the game as a whole and PvP in particular for years now......
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How much can players put with …. I manage a few games and I’m out . The die hards still pumping in 20-30 games is crazy ….have no idea how they tolerate it lol
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Destiny 2 pvp is peer-to-peer, which sucks. The main reason most people left D1 (back then) and D2 pvp.
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The delays you are currently experiencing are probably because a significant portion of the playerbase is playing heavy metal. People want to try the new mode, people want to get the new sparrow.
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I see it same as you but my opinion on PvP is the skill base match making is very few and also it’s loose sbmm. Population issue is an issue that has been going on for a long time so it’s not new and from what I seen I don’t think Bungie can fix that issue at all. We players can say just do it but it involves many players and their opinions so it seems to me it won’t be a fix anytime soon in Destiny 2. When ever they try something a conflict of interest arise very loudly and mainly it’s the current PvP players so the only option is the keep PvP the way it is and hear the same amount of negative feedback.
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Spot on man
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Sure, the problem with PvP is certainly not the unbearable lag in all matches, people cheating their a** off, devices usage… The current PvP is like a house with a giant hole in the roof, and every single windows missing, but here we are debating whether we should use purple or sherwood green table clothe for dinner.
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I mean strict SBMM was removed about 2 years ago, but sure, pop off.
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They really are just showing up to the place now and after all the leadership disasters there who can really blame them. Likely to be at the end point this year though after the content releases they have on the way.