If one person leaves because they're doing their challenges then your side gets rolled and you won't be able to progress the weekly or it's like you've never played. You have to get a kill/coin to even make it look like you play the game.
As is, the way it scores right now, this is a massive waste of time.
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It is a fun mode but after like 2 hours. Me and my friends got annoyed with the mode - no trials - depending on mm it feels horribly imbalanced - your games either are amazing or just downright atrocious depending on teammates. This mode emphasises teamfire a lot more than regular crucible somehow - 1 map....for the entirety of the event - can't pick up prisms even if we are not full. - it provides a very unique reward yet playing for multiple hours gives you brain aneurysms. - can't back out at all, 3 stacking? Want to do something else after 3 hours? Too bad here is another match with no time to back out. - played the same teams multiple times in a row. - no variety. You're a tank or a brig...do they have unique spins? No. Unique ways to combine and learn a deeper understanding of the world of tanks or titanfall? No - coins are robbing you blind from time. 200 coins for a material you can get from existing in destiny with tome of want and tonics. Dailies only give 7 coins. Weeklies 53. So that's a rough estimate of 9 days before you can get 1 shard, or alloy It needs tuning both the event and mode