My take on Game Mode:
[u]Tanks[/u] - Great damage and speed, with the benefit of being lower to the ground. The tracking micro-rockets are great for high total damage, but great chip if you miss a couple. The controls with the tank are a bit awkward at times, but the aforementioned benefits are very noticeable.
[i]*Possible Improvements*[/i]
-Smoother Driving experience
-Better Stabilization so the tank doesn’t flip as often, which in turn would make for a better aiming/shooting experience.
[u]Brigs[/u] - First off, quick peeking/head glitching against the tanks is both funny and recommended. Moving on, the movement control feels better than the tank, however feels much less mobile overall. Damage is fine on main fire, however the “one and done” tracking rocket leaves some to be desired, as it is high damage, but falls off completely if you miss.
[i]*Possible Improvements*[/i]
-Add sprint similar to the cutscene brigs.
-Make the lock on a barrage rather than a single shot to give some ease-of-use.
Overall Experience - I enjoy the game mode and believe it to be the most entertaining “labs-esque” mode they’ve created. It’s unique and adds a different gameplay style than previously seen.
[i]*Possible Improvements*[/i]
-QoL - Make health easier to tell how much damage you can take. There are times when I believe I could take a shot from the enemy, only to die by said hit. Perhaps section off the vehicle health pools so that they can be a bit more intuitive.
Ex. Section the health pools into 10 sections:
>Main shots take 3 health
>Aimed shots take 2 health
At least with this, you can easily tell how much health you, and the enemies, have remaining and how you should play your life.
-I do believe the differences between the Brigs/Tanks need to be fleshed out in one of two ways:
1) Widen the differences - Ex. Mobile but weak tanks vs slower but stronger brigs (could be vice versa as well).
2) Lessen the differences - Ex. Bring speeds and mobility more in line with each other, with both tanks and brigs having a better driving experience (less terrain collision, easier movement, better aiming).
-I am a bit surprised there isn’t a super or similar ability in the mode. While I believe it is more than fine without it, perhaps that could be considered and added into the game in some fashion.
Ex. Brigs use the shoulder cannon barrage from PvE while tanks get a continuous beam or fast recharging micro-missiles that do not auto-target.
Personally, I find that the game mode is refreshing upon its arrival to the scene, but definitely has room to become better than it currently is. I look forward to seeing how it develops.
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