It seems like every time I turn around Bungie is nerfing some core aspect of the Hunter subclass’s primary gameplay loop without the compensatory buffs normally given to other subclasses. Warlock changes are targeted but compensated, Titan changes are selective and strategic, while changes made to us Hunters seem to alter our very gameplay identity. Threaded spectres are basically useless now, smoke bombs and cluster bombs are a joke, and ensnaring slam is more dangerous to use in cqc than pretty much any other option. Abilities aside, we also received significant nerfs to exotic armor—usually right after a particular piece actually becomes useful (eg bombardiers, knucklehead radar, etc). Perhaps the best example that supports this argument is the latest change to Radiant Dance Machines. It wasn’t enough to nerf it the first time after it was redesigned, but you go and do it again? Not only that, but you give what little remains of the armor piece’s abilities to the other classes as well? It’s a concerning pattern that has significantly decreased my desire to play like I used to. Back off my damn builds please.
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Edited by BetweenMyself: 5/9/2025 5:35:29 PMConsider the following: With the launch of [b]Edge of Fate[/b] each stat will have an [i]Enhanced Benefit[/i] for reaching Tier 2 investment (101-200 points). The Enhanced Benefit for the new [b]Class[/b] stat (which will directly impact the Class Ability cooldowns for all three Classes moving forward instead of having each Class use a different stat) reads “[b]You gain an overshield when you use your class ability.[/b]” (refer to timestamp ~36:35 in the Edge of Fate Reveal Stream, https://www.youtube.com/live/Rh78HmxSq8c?si=ZSmrbchNYbxmtios ) While we don’t currently know how the relative strength of this Overshield will scale per point of investment or if there has been any consideration as to whether the Base Cooldown rate of the Class Ability used will have an impact on the amount of Overshield granted (ie. somewhat smaller Overshields for CAs with faster base cooldowns), it should be readily apparent that those who invest heavily in the Class stat and use Class Abilities with shorter base cooldowns will be able to generate Overshields quite frequently. Combined with the number and variety of effects that can triggered through Dodge (via Aspects, Fragments, Mods and Exotics) there is a strong likelihood that the nerf to RDM was made not just to address the [i]recent[/i] issues with balance regarding hipfire targeting bonuses paired with specific weapons but also the [i]fast approaching reality[/i] of a significant increase in Overshield uptime in Crucible for those who heavily invest in having the shortest Class Ability cooldowns possible. (΄◉◞౪◟◉`)