JavaScript is required to use Bungie.net

Destiny 2

Discuss all things Destiny 2.
5/8/2025 2:48:32 PM
11

Increase weapon drop chance in dungeons

Put simply, we don’t care about armour. We don’t need armour, and it’s an instant dismantle on acquisition. Weapons are what we want, and it’s damn irritating when you clear a dungeon, only for the reward to be double armour drops. My first Sundered Doctrine gave me all armour drops. “Well at least you can transmog now, right?” Wrong. All helmet and legs. 3 legs, 1 helmet. Even now, I am 19 clears deep and I have gotten a SINGLE hand cannon. Most of my drops have been armour, and nearly all of my boss completions have been double armour drops. The focusing system has no use if it can only be used for one piece of gear, once per week.

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

View Entire Topic
  • I'm not going to argue the point that if dungeons are being run it's for weapons... but this isn't the case for everyone; I still want a few armour pieces + the set bonuses for armour 3.0 might be cool. How about this as a compromise; as per the coil, there are 2 chests that drop after each encounter and you can choose which one to open... weapons or armour. The above might give too much availability in terms of artifice drops (master completions), but considering how the set bonuses might work in the future then this will be required.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

You are not allowed to view this content.
;
preload icon
preload icon
preload icon