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Destiny 2

Discuss all things Destiny 2.
Edited by jhermannITJ: 5/9/2025 1:41:03 AM
0

Initial Feedback on Explorer Mode in Dungeons.

1. It SHOULDN'T remove bosses. 2. The loot needs to be better. Quantity. As it stands after your first clear, you get 2 drops per run. If you're zoomin' 30-45 mins... 3. The loot needs to be worse. Quality Adepts and Shiny Adepts shouldn't drop from MOST explore encounters or the 'pull' chest for currency. I said MOST, boss is RnG... that's the substitute for the exotic drop. Let's put it all together. Removing 2 mini-bosses... or any major combatants not including Champions shouldn't happen. Instead of no darkness zones I recommend a new iteration on Resurrection Tokens; [b]"[u]Ghost Resurrection Tokens[/u]".[/b] They would function a little differently. As a solo player, the number of times you can revive before resetting/wiping the encounter. In a Team they're only used IF you all die, OR IF a teammate doesn't rez you before you auto-rez/manually rez. If you lose all you Ghost Tokens, the encounter functions respective 'Darkness Zones' as normal. You don't wipe like regular rez tokens. Specifically for emphasis, should you lose all your Ghost Tokens, you can still rez people if at least one person is still up. And it would encourage & incentivize team synergy and survivability. On Explore 1 weapon drop for the 1st and 2nd, 2 weapon drops for each Boss in SotW. 6 drops No Adepts On Normal... 2 drops 1st & 2nd, 3 for Bosses: 10 drops No Adepts Exotic can drop On Ultimatum... the same; 10 drops with Adepts, increased Exotic drop RnG. On Explore each run should grant enough currency for 1 pull. Normal - 2 Ultimatum - 3 That can't be exploited using chk points, ONLY FULL clears will grant the respective quantity of currency. Everything else? Is good. Great job! @Bungie, for your consideration 😇👍💠.

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