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Destiny 2

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5/8/2025 2:48:32 PM
4

Increase weapon drop chance in dungeons

Put simply, we don’t care about armour. We don’t need armour, and it’s an instant dismantle on acquisition. Weapons are what we want, and it’s damn irritating when you clear a dungeon, only for the reward to be double armour drops. My first Sundered Doctrine gave me all armour drops. “Well at least you can transmog now, right?” Wrong. All helmet and legs. 3 legs, 1 helmet. Even now, I am 19 clears deep and I have gotten a SINGLE hand cannon. Most of my drops have been armour, and nearly all of my boss completions have been double armour drops. The focusing system has no use if it can only be used for one piece of gear, once per week.

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  • Exactly what I keep saying and even going into detail about how we can craft, focus, or reliably target farm EVERYTHING ELSE but dungeon weapons, but such posts keep getting downvoted into oblivion 🙄. The only people grinding for armor are either doing it for transmogs or for artifice armor. NO ONE is grinding for regular armor, but those make up at minimum 80% of our dungeon drops even in encounters where it should be 50/50. Strikes/ nightfalls Crucible/ comp/ iron banner/ trials Gambit Dares of Eternity Onslaught Seasonal/ destination weapons Regular world drops Raids But for some reason, dungeon weapons are the exception and the CLOSEST to a logical counter argument anyone has given me as to why we shouldn't be able to do any of the 3 for them is "if everyone gets the weapon they want, they'll have no reason to keep playing it", but by that logic, no one would be playing the game at all. Funny how the number of people playing dungeons SKYROCKETS when we're ONLY getting weapons, of which most if not all have at least 2-5 god rolls each depending on preference. 🤔

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