Now that we've had some time to play with sundered doctrine im curious what people think about the dungeon content we got from the final shape.
I honestly think that this year's dungeon key was the best of all time, both of these are top notch, I would be shocked if these are ever topped in the future. I really like that they experimented with unconventional boss models (Raneiks and Lockset) even though they can sometimes be awkward and not function properly, it makes people be creative with loadouts and think outside the box. Adding dungeons to the contest mode activities was also a huge step forward imo, its great that people can now experience the challenge of contest without needing the personnel or time commitment of a raid.
I like that they also capitalized on themes and environments that they knew people really liked. Its great to see them milk more content out of the Vow pyramid and its infamous symbols, which is one of my personal favourite raids and raid mechanics, while giving it an extra creative twist of giving the symbols meaning by making people decipher truths and lies. Vespers host though is by far my favourite dungeon of all time now, I think the braytech facility atmosphere from Beyond light and DSC is so good and the twist of taking us to a derelict space station was just totally captivating. The long quest for the ice breaker catalyst was also a lot of fun in my opinion.
The encounter design was also just amazing overall. Again its cool to see them reuse the viral augments and the vow symbols but give them a twist to throw off even those who are familiar with those raids. The encounters are simple enough to grasp while still being engaging, but not a total pushover a-la the earlier dungeons. I also think difficulty is in a great spot especially in the solo experience; as someone who enjoys going for solo dungeon challenges Im glad these ones are HARD, especially vesper's host; I soloed it for the title and have my work cut out for me going for flawless, whereas dungeons like Grasp of avarice were <4 attempt flawlesses for me.
This is a smaller thing but the loot from both of these is also really good all around, exotics and legendaries alike.
Im wondering what everyone else is thinking - how did you enjoy the dungeons this year and how they stacked up against the older ones?
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If they ever make a boss with giant aoe attacks that cover 90% of the arena and one shot they need to pick a color that doesn't match the arena.