What's that one game you stopped playing, and glad you never picked it up where you left off?
For me it's Destiny 2, I just can't justify playing a game I feel that is disrespectful to my time, my money and really became what amounted to chore.
How about you all?
English
#Offtopic
-
I guess it kinda depends how you look at the question. There are plenty of games that I stopped playing, and never got back into because I didn't really enjoy them, but a game has never had such a grip on me that I think back on it and go like "Man, I'm glad I stopped playing that game.". Like, Destiny is definitely the default answer, because Destiny sucks, but it's less of a "Man, I'm so glad I stopped playing that game!" more of a "Meh.". Shrug it off and move on. If you want to know those, then I can look when I get home. I know there's at least a couple, but I don't know them off the top of my head. Because, y'know, I kinda just forget about them and move on. :p But, if you want me to list a game that felt, like, freeing when I stopped playing it, I got nothin'. No game has ever been able to get me addicted without also being fun in it of itself. I never hit that feeling of any game feeling like a job. If a game stops feeling fun, I stop playing it long before I hit that point. Honestly, the more interesting question in my mind is actually the opposite; a game where you stopped playing, but then [i]DID[/i] eventually pick it back up, and were happy you did. For me, the first answer that comes to mind here is Harvestella. The game has a very meta-level combat system--i.e. it's not so much about the moment to moment combat as it is about what you went into combat equipped with. The menuing is more important than your dodge reactions, and junk--which made it feel very bland at first. Combined with literally the worst intro in a game I've ever seen, and I gave up on the game pretty quick. I eventually picked it back up, though, and it was really fun once I got past the first few dungeons, though. Later, upon playing FFXIV, I realized part of why it felt so weird is because it seems like its combat was actually based on MMO combat, but in a single player RPG. Which, still a weird choice, but once you had multiple classes to choose from, the dungeons became sort of a puzzle, as you had to figure out what the best classes to bring into every dungeon are. Really, though, it was the farming half of the game that kept me playing. If it was just the RPG stuff, it's a pretty meh RPG overall (and the story is hot garbage), but it's got that sweet, sweet farming RPG gameplay loop, and honestly the farming side of things is one of the best farming games I've played. I mentioned in that other thread that Sakuna: Of Rice and Ruin is, like, the epitome of good game design. Well, Harvestella was like the Sakuna we have at home. But Sakuna is so good, that even the Sakuna we have at home is still pretty good in its own right!