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Destiny 2

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5/2/2025 8:54:07 AM
30

Pleaaaaase rework the taken shader

Nothing much to complain about, I just think the shader isn’t as flashy as a taken shader looks, it’s still a pretty solid and nice looking one but I think it can look like an actual taken shader like when you look at the enemies.

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  • The main problem I see is that color channels(what color goes where) are defined by each individual armor piece not the shader itself. A [b]true[/b] taken shader would require that lower body is all white while upper body is all black with a gradient between them and that just isn't possible with the way that shaders are implemented. A true taken effect cosmetic is way more likely to be a holochip. (I know everyone hates those. They should be toggled rather than on a timer imo)

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