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Any one else experiencing INSANE Network “Cheaters” recently in Iron Banner?!
Cause what the absolute -blam!-… Teleporting Guardians, getting shot through walls and Shots not registering as they Run away at Light-speed when they drop below half health with constant 4.0-7.0Kds…
The 3 top players on the enemy team were OBVIOUSLY PlayStation Players in a Fire team playing together all Lagging their ASSES off and curb stomping everyone cause we literally couldn’t kill them.
(The chat was full of hate for the 3)
The clip (if it allows you to watch) was one of the top 3 guys almost Insta-Killing me with a Hand-cannon from insane range and timing in the smallest angle. YES I was PRE-Firing the -blam!- out of that angle cause he kept teleporting back and forth out of it and knew it was my only shot of possibly winning.
You can see me get hit markers when I’m literally shooting air 💀
All my games last night were AWFUL and we all know reporting them for Shitty network connection or Network Manipulation isn’t going to do Jack diddly Squat 🙄
I’m on a Series X with Gig speed Hardwired into my console so it’s hella not on my end…
English
#destiny2
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Looks like he was using a 180 HC which I think has a slightly slower optimal TTK than Symmetry. Now, here’s where they differ. A 180 HC needs 2 heads and 2 bodies for optimal TTK and from the looks of it, he got 3 heads on you. Meanwhile, you got 2 or 3 crits on him. Furthermore, you did but start hitting each other at the same time, meaning the differential in TTKs with how small it was, is going to be negligible at best. On top of that, because you were pre firing, they likely knew your location, or had peaked previously and saw you camping up there, meaning all things considered, they probably knew where to aim before engaging, and as a result, could engage at roughly the same reactionary time you did. I haven’t seen anything to suggest network manipulation here.