https://www.reddit.com/r/CrucibleGuidebook/comments/1ka4h1x/invisrdmredrix_nerf_incoming/
Well, knowing Bungie, it's going to either go in the wrong direction or it's going to nerf a lot of these hard. Invis didn't really become a common complaint on here until AFTER they added On The Prowl (invis for killing a specific target) and reworked RDM so you could store up to 15-21 seconds or so of invis at a time, not including OTP or staying in the cloud to delay the countdown. So it sounds to me it's not invisible that's the problem, but that they added in too many ways to effectively get it for free.
As for Redrix, it's at base stat-wise, inferior to the BXR in all but stability, aerial effectiveness, and reload, 2 of those stats are a negligible difference at worst. I get it's still the most used primary in pvp, but how much of that is because it's actually THAT good, how much of it is because they ave everyone a borderline god roll, and how much of it is because of the slot? Even the absolute best roll for it if we go by light.gg only beats the BXR in range, everything else on the BXR is either already higher or will basically be equal with Perpetual Motion active. If they nerf it any more, it would just make more sense to make Redrix craftable.
Not to mention if the incoming 5 tier enhancement system actually will let us enhance barrels, magazines, and even origin traits. Because if so, we can easily expect all eligible weapons (which I'd expect most available weapons, especially comp, craftables, and weapons with adept variants to be included) to get anywhere from +2-5 to the stat boosts on each enhanced perk or for the stat reductions on to be reduced by as much. Effectively making some weapons like Rose stronger (my best roll probably going up to 89 range and 93 stability) and others effectively just reverting previous nerfs anyway like on Redrix.
Yay?
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#destiny2
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Seems that they didn’t hit it as badly as everyone wanted… but instead said “just give it to everyone”