Let's face it. It's 4% of the game and 1% of the community. Now Bungie has made a PVP game dedicated to gun play and no space magic to complain about it's time we agreed the marriage is over, split the kids between weekend visits, argue over who gets the dog and that Persian rug in the den that everyone hates and go our separate ways.
English
#destiny2
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I wouldn’t call Marathon a “PvP game,” at least not in any traditional sense. As we know it’s a looter extraction shooter with light PvP elements, not the tight, action packed PvP sandbox that many Destiny 2 players are craving. It’s mostly just looting, extracting, and shooting PvE ads, not the kind of arena-style gunplay Destiny has built over the past decade. As hard as it might be for some to grasp, PvP is one of the main reasons a significant portion of players still log into Destiny 2. Yes, it’s a small slice of the total content, and yes, it’s been neglected for years, but that doesn’t mean it doesn’t matter. PvP keeps people engaged between content droughts, and for many, it’s the only real reason to keep playing. When PvE gets stale, which it has for a while now, PvP still offers replayability and challenge, even in its current rough state. Removing PvP would alienate an entire segment of the community that’s stuck with the game through thick and thin. It’s not about clinging to a broken system out of nostalgia. It’s about recognizing that Destiny’s unique identity has always been the fusion of space magic, tight gunplay, and the chaos of Guardian vs. Guardian combat. PvP isn’t just an extra mode. For some, it’s the core loop. And let’s not forget, the Crucible, Trials, and competitive scenes have created some of the most memorable moments, community content, and loyal engagement in the game’s history. Bungie might be investing in other projects now, but that doesn’t mean Destiny’s PvP should be abandoned. It needs help, not a funeral.