I’m by no means any type of designer, but here are two ideas for a the Taken look that I truly believe could be implemented:
1. A permanent “tincture of queensfoil on the Reverie Dawn armor set”- look (aka Taken-look). It’d ideally be an armor ornament. (And that’s feasible considering it works with the Reverie as an ornament). It could also be offered as a newer set of armor (artifice option included) that’s cosmetically slightly updated (from the Reverie look) with softer features. This would be purpose built for the Taken look. (To those not familiar- if you pop a Tincture of Queensfoil in the Dreaming City, while wearing the Reverie Dawn armor - it looks 100% Taken. But deactivates when leaving the destination).
And/Or:
2. Make a shader that would interact differently on the 5 separate types of armor pieces (head, chest, arms, legs and class item). Meaning, if you’re putting the shader on the head, the shader colors that item a certain way different than another item:
Head - when applied, it turns the head black, with eyes glowing white/greenish
Chest - have it black, with the lower stomach section fading to the white/green hue
Arms- have the shoulders and arms black with the hands that white/green hue
Legs- white/greenish hue
Class item: Bond - black. Cloak - black until it meets the line near the stomach section and fade to white/green hue. Mark - white/green hue
English
#destiny2
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Guardian,Archon Of Light
Eliksni at Heart, Lover Of Eris Morn - old
Or just port the Taken Armor from D1 -
They could just make a shader that applies the shaping slab: resolve overlay to the armor piece you put it on.
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U know back in black armory we had these items that would apply a permanent vfx in the guns, almost thinking they could do something like that but for siad armor.