Let's face it. It's 4% of the game and 1% of the community. Now Bungie has made a PVP game dedicated to gun play and no space magic to complain about it's time we agreed the marriage is over, split the kids between weekend visits, argue over who gets the dog and that Persian rug in the den that everyone hates and go our separate ways.
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#destiny2
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It is crazy how different player perspectives can be. For example, I mainly play PVP, and I hardly have any friends who don't play or enjoy Crucible. Whereas you seem to think that your experience is reflective of everyone else'... Don't be so egomaniacal. There are plenty of PVP players in Destiny.
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It should never have been part of destiny to start with.
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I don’t know where you get these numbers but there so off especially in the pve downtime atm. Almost 290 k pve players and 201 k PvP players yesterday.. you might need to re-adjust those perspective.
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Just cus you suck doesn’t mean it should be gone
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Funny I feel exactly the same about pve 😂
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funny how all of the people who make these posts never seem to be above gold (if they’ve even done placements) lol
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Crazy how these always have made up numbers with no basis in reality.
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except it's not. it's 30 percent of the community. cope.
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Yes let’s remove half the game because you suck. Seems reasonable.
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Gonna start by saying don't care for pvp in the slightest. But removing it is just dumb as it removes a part of the game people do like and even more dumb to remove it I a game with problems like 1. Player retention 2. New player on boarding 3. Stale gameplay loops Pvp offers something for those who want it and is equally as important as pve bungie just needs to improve how they maintain the game in the long term. They should have had a real plan from the start for long term stability of the game when they decided against Destiny 3 before beyond light.
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You people need to get a grip. PvP has been a part of the game as long as the PvE. The FULL gameplay loop is to take the things you earn through the campaign and high difficulty settings into PvP. [b][u]Crucible is here to stay.[/u][/b] Marathon is an entirely different game produced by the same company but has nothing to do with the fans of this game.
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PVP actually keeps me playing this game. I can’t believe it, but I’m finally burnt out on strikes and Nightfalls.
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"I don't like this thing so Bungie should just remove it. Also here's somenumbers I pulled out of my butt to support this."
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It’s crazy how it’s 2025 and people that have been here for a decade still haven’t gotten good yet
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I do not like & do not (very often) play PvP. In saying that, it's part of Destiny's DNA. It's unfortunate that the balancing can sometimes impact PvE but I can live with that. My main PvP gripe was catalyst quests, but I jus accept that some cats are not gonna come my way. As I'm sure some Crucible folks hate grinding Strikes or Gambit. My issue is more with how PvP has evolved & the player resentment that has festered.. as can be seen in many forum spats. If PvP was removed, it would be similar to a cyclist cutting off a leg with only a few miles left to the finish line. It cannot & will not go. I jus wish the argument didn't cause as much resentment as it does. There's a lot of problems with the game right now, and removing a part as major as PvP will do nothing more than speed up the degradation. Lastly, I would like to see major investments made into it. Even as a nonparticipant, the folks that hold that column up deserve better. PvE has a huge range of things to do & grind for. PvP has very little & the folks keeping the lights on in those playlists deserve more. Good Hunting, Guardians 🫡
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Bunch of bs.
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It’s on Bungie management for letting D2’s core activities languish for so long without meaningful content updates. I remember when crucible (mostly Trials) actually kept the player base engaged during the D1 content droughts. I have no real inkling how or why, but D1 PvP just worked, despite its issues.
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I wouldn’t call Marathon a “PvP game,” at least not in any traditional sense. As we know it’s a looter extraction shooter with light PvP elements, not the tight, action packed PvP sandbox that many Destiny 2 players are craving. It’s mostly just looting, extracting, and shooting PvE ads, not the kind of arena-style gunplay Destiny has built over the past decade. As hard as it might be for some to grasp, PvP is one of the main reasons a significant portion of players still log into Destiny 2. Yes, it’s a small slice of the total content, and yes, it’s been neglected for years, but that doesn’t mean it doesn’t matter. PvP keeps people engaged between content droughts, and for many, it’s the only real reason to keep playing. When PvE gets stale, which it has for a while now, PvP still offers replayability and challenge, even in its current rough state. Removing PvP would alienate an entire segment of the community that’s stuck with the game through thick and thin. It’s not about clinging to a broken system out of nostalgia. It’s about recognizing that Destiny’s unique identity has always been the fusion of space magic, tight gunplay, and the chaos of Guardian vs. Guardian combat. PvP isn’t just an extra mode. For some, it’s the core loop. And let’s not forget, the Crucible, Trials, and competitive scenes have created some of the most memorable moments, community content, and loyal engagement in the game’s history. Bungie might be investing in other projects now, but that doesn’t mean Destiny’s PvP should be abandoned. It needs help, not a funeral.