I'm still going at this, so I guess I should start numbering these. This will be Day 3 of preaching that Haunted Sectors could be improved, whether by better execution or just replacement entirely.
I will give genuine feedback on what I feel are objective issues with the activity. If you want more info on what I mean by each, I'll gladly share more, but I want to keep this post brief for now.
1. The activity is very repetitive and monotonous.
2. The activity offers nothing notably unique to gameplay that you can't find elsewhere.
3. The lore and gameplay objective don't fit well together and cause friction.
4. The capstone (the boss fight) of each run is completely unrelated to the main objective.
And as a side gripe, please remove the requirement that you have to damage a headless one to get credit for it. I understand it's to deter afk farming, but it doesn't feel good when a blueberry spawns one on the other side of the map and obliterates it the frame it appears, so now I'm punished with less loot because they wanted to be more efficient.
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I'll be the efficient Blueberry, I volunteer as tribute, I shall bring prismatic nuke hammer-slam and rocket pistol.