Just wanted to post my frustration in this forum in regards to the divinity quest. As you can see from the title, this quest needs to be reworked in such a way that it favors checkpoints. I literally just grinded almost 3 hours in the AM from the start of Garden of Salvation to the final encounter just to be removed from the fireteam because i was voted 5:1 as me not doing their role. Now, I have to find a new group that starts fresh, and start all these encounters again. Not to mention, I am doing this raid solely on my warlock as he is light level reached (952). I vote to have this quest reworked so that it favors guardians on Destiny 2 in such a way that it either promotes checkpoints, or just have it to where beating the final encounter is not required. The sheer frustration that I now have to find another fireteam and start all encounters again is very annoying. I am literally on the verge of snapping my D2 disc in half and uninstalling from my xbox.
GT: Carbon MP4
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Just a short comment in response. Divinity shouldn't haven been designed as a quest, but rather as a raid exotic drop. You did it with Scourge of the Past (Anarchy), Crown of Sorrows (Tarrabah), and Last Wish (One-thousand voices). Why now Bungie? Why make Divinity an exotic raid quest?