The problem is that doing this for the sake of pvp can turn a 1000 hour game into less than a 100 hour game. Destiny's 3 year cycle will cost you around $200-250 to play all three years if you pay the premium price.
At that cost,D1 was a great value because most people dumped in 1000 + hours into the game because it had replayability. D2 lacks that, and therefore, its not a good value.
Lets not forget that the game was intended to be an fps moreskin to an mmo - and bungie effectively accidentally created an fps lootgrinder. Pvp was a side activity. Who cares if pvp is unbalanced in a loot grinder? You cant have loot that matters in pve and loot that is balanced (basically, loot doesnt matter) in pvp- with a unified sandbox.
The only way you will have purely skill based outcomes in pvp is if our gunas and abilities are effectively standardized. That is what D2 has done for the sake of pvp and its removed all the loot-based incentives to play the game in pve. That makes the game less replayable. Remember that a majority of players spend a majority of their time in pve.
Imo, this is a major issue that eats away at the very magic that made Destiny so addicting over the last 3 years.
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