I've been playing halo 5 since launch and have never experienced a DDOS attack guardian. Why was a tremendous unprecedented project like Destiny built on peer to peer hosting technology anyway? The technology was already a decade old ( they somewhat pioneered the use on console with halo 2) and Activision made 1.6 billion usd net profit last quarter alone. How many other games have you played in your entire life that has as many error codes ready to deploy as Destiny?
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