The Division, specifically against Rikers and the LMB:
"I have an idea! Let's have the most powerful enemies in the game be aggressive as hell and never let up! Better yet, let's make cover sometimes do absolutely nothing!"
Sonic Adventure 2's Treasure hunting stages:
Neutered radar from the first SA.
Neutered hint system from its predecessor.
Overall larger maps than its predecessor.
CoD Ghosts:
Almost every weapon in the game is capable of killing of 2 shots or less, some of the biggest maps in the series. The result being the campiest shooter this side of Arma.
Advanced Warfare:
Dreadful balancing job with a lot of variants.
ASM-1 Speakeasy- one of the most overpowered weapons in any multiplayer game ever.
BAL Obsidian Steed- near garunteed 3 shot kill with very slightly lowered Rate of fire, minimal pentalies otherwise.
HBRa3 Insanity- massive increase to rate of fire and a 3-4-4 shot kill instead of a 3-4-5 shot kill, only real penalty is that you can't use optics... On relatively good iron sights.
I don't normally complain about things needing nerfs, but these needed nerfs and the specific variants still need nerfs in my opinion.
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