JavaScript is required to use Bungie.net

Service Alert
We are actively investigating issues impacting players' ability to sign in to Destiny 1 on Xbox Platforms. Until resolved, players may experience disconnects or be unable to sign in. Please stay tuned to @BungieServerStatus for updates.

Forums

originally posted in: Idea for balancing viking funeral :)
Edited by UncleReggie: 3/24/2016 8:47:00 PM
2
You can't be invisible and blink. It turns off your invisibility. That's why the smart, stealthy hunters don't use blink. As far as the argument for being invisible, big whoop! I kill invisible hunters all the time. They're not a problem. You're still visible on radar; the motion tracker blinks your location just as if you were crouching. The only skill the makes you purely invisible on screen and the motion tracker is the vanish ability on the bladedancer super tree. Nightstalker invisible and crouch/melee to invis still leave you on radar. A perfectly placed grenade deserves an OHKO. Somebody dumb enough to get hit by your grenade twice deserves to die. An easy grenade that any schmuck with a controller can lob close to a corner and basically reduce an entire team to one shot is dumbtastic. It's the only thing about warlocks that are OP. Everything else can be worked around. Stormcallers? Shotty melee. Sunsingers? Same deal. Void bomb? Just run closer and jump high instead of changing direction and altering your momentum, you'll survive 50/50. Shadestep? Big deal! Wait just long enough for their very brief invincibility frames to end and then punish them. Hunters are all based around mobility. Warlocks get their limited health back super quick. Titans just eat damage. It makes sense for hunters to have superior skills focused around mobility. Shadestep is a surprise when it happens for sure, but if you keep your cool, all it does is prolong their death by approximately a second and a half. Tether complaints? Drop that now. It's too easy to be taken out while you're shooting it, and after. Titan suppressor grenades are more useful than tether, to be honest. They come back way quicker, can be doubled up with an Armamentarium, and just take slightly more skill to make contact. Even as a Gunslinger main, I'm not scared of tethers. There is one little tweak that would bring Warlocks in line with grenade balancing, and this is the closest thing I've seen to a plausible tweak from Bungie. If your grenade is close to the body, you deserve better damage and burning, just like an incendiary grenade. If you didn't land the clutch nade, you don't deserve the one shot weak enemy. If you're that worried about a warlock nade nerf, throw your nade and then ADS with your sniper and body shot them.
English

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

You are not allowed to view this content.
;
preload icon
preload icon
preload icon