[spoiler]they aren't[/spoiler] [spoiler]try to prove that they are OP[/spoiler] [spoiler]you can't[/spoiler] [spoiler]it looks like some of you don't know how to stay back or run and communicate with your teammates to also stay back[/spoiler] [spoiler]it takes up 2 perks and doesn't even kill you[/spoiler] [spoiler]its not OP , its ok[/spoiler] [spoiler] I said STAY BACK and people or I mean retards are still saying IT LEAVES YOU ONE SHOT FOR 14 SECONDS,SO OP and that one shot thing isn't that good more bullshit like that [/spoiler] [spoiler]there is somethings that do this thing called KILL[/spoiler]
-
The only thing that bothers me is that ONE subclass can just "shadestep" away? Ok maybe if you do a complete shadestep one way you should be able to dodge it, but if you shadestep into a wall 3 inches away you should no dodge it...
-
4 RepliesWho cares i got trip mines and im gonna stick it to your face like a unicorn! [spoiler]or not, cos im lame at pvp [/spoiler]
-
7 RepliesUse literally any hand cannon, shoot once doesn't matter if body or head, throw firebolt. Dead.
-
The complaint I stood by a grenade and it "almost" killed me vs the I held a firecracker in my hand and all my fingers are gone.
-
7 RepliesJust about all grenades are OP as long as they hit a target within their closest AoE. Grenades with burns are no exception, but grenades with the lightning-chain attack have a better range than ones that simply explode, like the combustion grenades. The fact that it can have the burn DoT added makes it all the more dangerous and effective. It's similar to how you would compare Thorn to other hand cannons. Farther range and a DoT effect.
-
4 RepliesEdited by MATTYarei: 3/9/2016 3:43:56 PMIf it's not OP then explain to me how a team of 3 warlocks went flawless with only using firebolts grenades and scorch melees (they didn't even need or use guns) and tell me what other class can do that. DOT that stays with you (burns you) is clearly broken in PvP and needs to be looked at and fixed.
-
They're not op just easy to use
-
14 RepliesNo different than a lightning or tripmine grenade
-
So because it takes 2 perks that justifies it doing too much damage and rendering you helpless while you get rushed
-
So because it takes 2 perks that justifies it doing too much damage and rendering you helpless for 14 seconds which is especially bad in trials, as your team can get rushed and can't defend yourself?
-
5 RepliesReported for over-use of spoilers :)
-
10 RepliesEveryone who says firebolt isnt op is just retarded and have no idea from pvp.
-
Oh boy not this idiot again.
-
2 RepliesEdited by Aviixe: 3/9/2016 2:30:04 AMWhy try "proving" something when it's all down to opinion?
-
They're not people just can't take a loss
-
1 ReplyNegative kds cannot talk about what's OP and what isn't.
-
Tell me when you actually have to really communicate with your team about a grenade. Throw an arcbolt at me, I'll back off, but I don't have to run away with my pants on fire screaming at my teammates. I've already suggested a fix before, as it does take two perk slots and deserves to be good. Make it so it burns for less time but does more damage per tick, so the damage still balances out.
-
They would be OP if they worked all the time
-
1 ReplyI think the over shield upon melee is much more annoying... It's pretty much impossible to win a melee battle with a warlock.
-
2 RepliesEdited by Sturm with no Drang: 3/9/2016 4:18:51 AMFurther evidence on why I think the burn is too strong: [b][i][u]Actual Footage[/u][/i][/b]
-
3 RepliesThey do kill you're just not good enough to use them well enough lol jk they ARE op
-
1 Replyfor the simple fact that it tracks makes it op
-
2 RepliesSo fusion rifles need a nerf is what im hearing
-
I agree.
-
7 RepliesDoes 170 damage and takes you out of the game for 15 seconds
-
12 RepliesIt isn't meant to be a hard hitting grenade, just a quick chuck of health not the majority of it. And try proving this wrong. Throughout all of destiny whatever's been the strongest super or weapon everyone and their mothers use correct? How many warlocks do you see in trials? More often then not its a team of mostly if not all warlocks. Self res mixed with a grenade that does as much damage and keeps you out of action for as long as it does isn't right. Please explain how on earth firebolt a arent op? And I've mained a warlock since beta before someone blindly says you've probably never touched one