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Edited by Cozmo: 11/5/2016 8:37:22 PM
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Community Wish List (old)

Edit: This list is being retired. [b][url=https://www.bungie.net/en/Forums/Post/217413354]The new list can be found here[/url][/b]. Quoted below is the existing Community Wish List that was being curated by Destiny Player Support. I’m taking over this initiative and will be updating the list once a week. I love reading feedback, but we can all agree that there is a lot of it to sort through. In order to make sure you get your idea seen, post a new topic to the [url=https://www.bungie.net/en/Forum/Topics/0/Default/None/Feedback]#Feedback[/url] forum and add the tag #CommunityWishList. This will give us an easy way to review all of your ideas you would like to be added to the list. Please remember that this is not a To-Do List for Bungie. We can’t promise that every idea is being worked on actively. Our goal here is to confirm that your feedback has been received. Everything on this list are things that the players of Destiny have repeatedly asked for. [quote]If you’d like to see new items placed on this list, start a [b]New Topic[/b] on this [b]Feedback board[/b]. Popular opinion matters! Topics that trend on this forum are more powerful than comments on this post. [b]This list is not in any order whatsoever.[/b] [b]Here are the most frequent community wishes for Destiny:[/b] -Transmogrification -Gun Skins -Guardian Facial Hair -Vault Sorting Options -Crucible Map Voting -Expanding Faction Interaction -Aim Assist Toggle Option -Rotating Stock on Tower Vendors -Additional Matchmaking Options -Material Stack Size Increase -Player Trading -Additional Guardian Customization Options -Alternating Spawns During Trials of Osiris -Add ability to dismantle items from postmaster -Easier way to use ammo synthesis -Hardcore playlist with no supers and limited equip -Firing range added to the Tower -Ability to assign emotes to other slots -Higher difficulty for legacy Raids like Vault of Glass and Crota's End -Add all Strikes to Heroic Vanguard and Nightfall playlist -Monthly PVE event like Iron Banner -Swords only gametype -Kiosks for Raid gear -Increase in ammo reserves for PVE -Strike map voting -Bring back Sparrow Racing League -Make Class Items cosmetic only -Make Wormspore purchasable [/quote] [quote][b]Wishlist Items added to the Game[/b] -Ability to purchase Armor Materials - [i]Added in Update 2.4.0.2[/i] -Add more uses for Artifacts - [i]Added in Update 2.4.0.2[/i] -In Game Clan Roster - [i]Added in Update 2.4.0[/i] -Private Crucible Matches - [i]Added in Update 2.4.0[/i] -Increase effectiveness of Super abilities - [i]Added in Update 2.3.0[/i] -Fix melee issues - [i]Applied in Hotfix 2.2.0.3[/i] -Improvements to Raid rewards - [i]Added in Update 2.2.0[/i] -Higher difficulty for Prison of Elders with Year 2 rewards - [i]Added in Update 2.2.0[/i] -Increase in Light carried over when Infusing - [i]Added in Update 2.2.0[/i] -Ability to purchase Weapon Parts - [i]Added in Update 2.0.2[/i] -Additional Storage/Vault Options - [i]Added in Update 2.0.0[/i] -More Ghost Skins - [i]Added in Update 2.0.0[/i] -Deleted Item Retrieval - [i]Added in Update 2.0.0[/i](For some items) -Dismantle Consumable Items [i]Added in Update 2.0.0[/i](Turned in for Rep, Motes, etc)[/quote] Watch this space for updates, and keep talking to us about Destiny.

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  • WTF fix Nightfall I got 290 ghosts for all my characters for the past weeks, why BUNGIE I thought we had something :'(

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  • Edited by Puck6T9: 2/18/2016 4:47:40 PM
    Here is feedback. REALLY FIX STUFF. lost to light ship still not dropping by it's self PS year 1 exclusive ships not dropping in year 2 (in year 2 not exclusive to PS any more) CD not dropping ghosts (wanted both not 1) SBMM a joke making every match shit LAG is unbearable (due to SBMM) Damage ref a joke (due to lag (see above)) Raid drops to few and far between Night fall pointless Factions take way to long to lvl up Nothing to spend legendary marks on Not enough vault space Past rank 5 gun testing pointless Shaders still locked out (crypttark packages) Emblems still locked out (again why) All old raids pointless. PVP ships don't drop (at least for me) Past lvl 300 every blue is useless Past lvl 300 every legendary is useless Past lvl 310 there is nothing to do but the raid 1 time a week to try for 320 Past 315 light does not matter any more. A support forum where no support staff works you make a help post and get 100s of replies from people who don't know anything. Do I need to keep going??? If your not going to fix stuff till part 2 comes out then just say so. That way I can throw this game away and wate for part 2.

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    • I would like to see a vote to kick feature in the crucible for AFKers and outrageous laggers. I would say spit isn't abused you must have 80%+ agreement from both sides to kick, you cannot vote to kick the same player within the same game. Or you cannot start more than 1 vote per game. I would also like to see a SBMM playlist and an unranked CBMM playlist where I can practise with new weapons such as sniping (because I suck at that) and my DTR stats won't suffer because of it.

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    • Is their any plans on upgrading the y1 raid weapons to the new light system before destiny 2 is released?? I wouldn't mind tearing up the current raids with some of my favourite exotics!! Also is their any plans on upgrading weapons like "patience and time" or "queen breakers bow"?? In my opinion all the exotic weapons should be included into y2. Make the ones linked to evens still be unlocked in that event just you need to re purchase the y2 variant from the blueprint spot. I have a few friends that came to the game in y2 and I've recently helped me get vex and they were really sad to find out that the weapon isn't worth having anymore.

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    • You know what it's not so much the aim assist as a whole but the damned sticky reticule where if an enemy pve or pvp walks in front of your target it moves you and then you die because you keep spreading dmg Best example try shooting at a guy while there is a tether near your target and tell me how fun it is trying to not hit the damn tether instead of your actual target

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    • Levels that give base stats rather than just time sinks to get to content.

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    • I know there must be other PvPers out there that agree! But we need a Hardcore Game Modes or Playlists I like having the no radar on inferno clash control or doubles or 3v3 but I want that one shot kill realism lol and no not just by a headshot by a sniper but by any weapon etc hand canon pulse auto you name it! Some people will probably disagree to but I think hardcore game modes or playlists would make it more fun for certain players I know I would have a ball in it!

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    • A mi Destiny me ha parecido un juego muy bueno, innovador, sorprendente, inmersivo e importante en mi haber como Gamer. Más sin embargo me es importante hacer mención a algunos puntos que ustedes no consideran; ya que si es verdad que planean estar desarrollando un juego para 10 años y de los cuales algunos ya vamos para 2 años con ustedes y congeniamos en algunos puntos, en otros no lo hacemos del todo y aquí van algunos. Necesitamos: 1. Matchmaking para Osiris. (Se que intentan poner un grado de alta competitividad, pero a veces no todos tus amigos pueden jugar y entonces el jugador que esta en Destiny esta a la deriva esperando ser ayudado por alguien más, la gente se va aburriendo de eso y se va a otros juegos para no volver hasta el siguiente gran DLC ó ya no lo hacen) 2. Matchmaking para Raids. (Se que fomentan ó buscan esa unión de personas que nos conocemos desde un principio y eso es maravilloso, pero porque no dan la oportunidad de jugar Raid mediante un matchmaking permitirnos acabar la Raid cuando yo quiera, no cuando todos nos juntemos ó podamos, pienso que si en verdad fomentaran más la amistad que la continuidad, se abrirían a esta opción que a veces pareciera ser forzosa y nada útil para los que inmediatamente efectuándose el Reset quieren jugar y ver que hay de nuevo) 3. Nuevo método de loteo ó premios. (Es injusto a veces el tiempo que un jugador invierte y los puntos que intenta hacer, sin importar si es Iron Banner, Ocaso, Raid etc y que no reciba nada bueno. Hay gente como yo que puede incluso intentar jugar y acabar un Ocaso sólo y que recibo 3 monedas extrañas, un engrama de leyenda!? Me parecía desde antes algo malo en verdad y hoy en día creía que había mejorado, pero sigue igual, si no es que peor) 4. Nueva forma de conseguir Armas en Destiny. (Deberían de Ocupar un poco más ese Grimorio que contabiliza antes todo y con eso permitirnos obtener armas que si esperamos por loteo jamás llegarán. Deberían de habilitar una opción por bajas, cada baja con Rifle Automático equivale a un punto y después de 1000 bajas con Rifles Automáticos ó con alguno en particular , ganas la Nueva Suros (ejemplo) Otras como de juego ó expansión tipo el Toque de Maldad etc, si que se consigan mediante Raid ó Tareas Complejas y que nos lleven tiempo, esas son gratificantes obtenerlas) De mi parte son puntos muy importantes para mi ya que como verán en el primer año, no existía otro juego para mi que Destiny, me la vivía en Destiny y hoy en día no hay algo que realmente me haga regresar tan constantemente. Soy un Gamer de 29 años Ex ASM en Apple y se lo complicado de la vida de un Gamer que trabaja y tiene Hijos etc. No, nos priven de poder jugar y vivir su juego, ya que esperar a que nos juntemos 6 personas para jugar algo a veces se vuelve en un vamos a dormir y mañana lo intentamos de nuevo y eso va haciendo que muchos se vayan y no se vuelvan a ver, dennos la independencia de jugar con todos nuestros amigos ó sólos, dennos esa jugabilidad y diversión y no, nos pidan trabajar en buscar gente para jugar, después de trabajar en una empresa todo un día. Dennos Juego, no Problemas. Un Abrazo y Saludos a todo Destiny y Bungie ;)

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      • Storm caller warlocks should have a jump that shoots lightning from their hands to harm enemies below them

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      • Instead of trading I believe an aution house would be good and have a higher glimmer cap of 100k or 1m.

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        • Edited by PRIMALFELINES: 2/18/2016 2:18:25 AM
          To my Destiny thought me a game very good, innovative, striking, immersive and major under my belt as a Gamer. However it is I important to mention a few points that you do not consider; If it is true that they are planning to be developing a game for 10 years and of which some are already going for 2 years with you and we got some points, others do it all and here are some. We need: 1. Matchmaking for Osiris. (Is that they try to put a degree of high competitiveness, but sometimes not all your friends can play and then whoever is in this Destiny adrift waiting to be helped by someone else, people will be bored from that and will be other games not to return until the next great DLC or do not already) 2. Matchmaking for Raids. (Is that they encourage or seek that union of people we know from the beginning and that is wonderful, but because they do not give the opportunity to play using Raid a matchmaking let us end the Raid when I want to, not when all gather us or we can, I think that if indeed pre-nineteenth more friendship than continuity, would open to this option that sometimes seems forced and nothing useful for those who immediately carried out Reset play) and see that it is new) 3. New method of subdivision or awards. (Is unfair sometimes while a player invests the points that tries to make, regardless of whether it is Iron Banner, sunset, Raid etc and not to take anything good.) There are people like me who can even try to play and finish a sunset only and I get 3 rare coins, an engram of legend! I thought it was from before something bad indeed and today believed that it had improved, but it remains the same, if not worse than) 4. New way to get weapons in Destiny. (They should occupy the Grimoire before counting everything a bit more and with that allow us to obtain weapons that if hope by subdivision never will arrive.) Should enable an option for low, each floor with automatic Rifle is equivalent to a point and after 1000 casualties with automatic Rifles or with some particularly looking forward to the new Suros (example) other game or expansion type touch of evil etc, if that be achieved using Raid or complex tasks and that lead us time, those are gratifying to get it) on my part are very important points for my since as they can see in the first year, there existed another game me that Destiny, lived me it in Destiny and today there is something that really makes me return so consistently. I am a 29 year old Ex ASM in Apple Gamer and is the complicated life of a Gamer who works and has children etc. No, we forego to play and live your game, since waiting for that I gather 6 people to play something sometimes becomes in a go to sleep and tomorrow to try it again and that will make many go and do not become to see, give us the independence to play with all our friends or alone give us that playability and fun and not, ask us to work on finding people to play, after working all day in a company. Give us a game, no problems. Hugs and greetings to all Destiny and Bungie ;)

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        • A new list for the most frequent community wishes for Destiny...!!!

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        • Edited by A Tigerstorm: 2/13/2016 9:21:16 PM
          I'm just going to say what I want the next patch to be and I hope this is good for the majority of you Titans Sunbreakers. We know they got hit hard (depending on you're perspective) so here's what I want. -Fix the blast radius bug and boost blast radius so it's in between post nerf and pre nerf for forgemaster -Tracking should be what it was but at a cost of agility and recovery. No boosts. -Sunspots should do a bit more damage. (Maybe 3% more?) -Pressing your melee button will do a melee attack for hammer or sol. But suncharge will make it an uber attack like it already is. -Suncharge will grant extra armor, but at the cost of not throwing hammers. -Reduce healing cool down from 3 seconds to 1.5 seconds -Explosive pyre applies to grenade and melee -Activation sound for hammer of sol is lowered Strikers -Flashbang will blind for 6 seconds -Transfusion applies to fist of havoc -Melee range increased (applies to all subclasses and not by much) but discharge boosts melee range (like by 2%) Defenders. It's so easy to destroy their bubbles in mayhem or just kill them in general. Let's change that. -Bubble strength increased so for example it takes three golden gun shots to destroy it. -Super meter acts as a timer for bubbles (like golden gun, sunbreaker, etc) -Blessing and weapons get a 5% buff. - Enemies should be slowed when inside bubble. -Force barrier activates on contact (if you guys want it to. I just put that there) Hunters Gunslinger. Now it seems balanced but it's really easy to use. Let's make a few tweaks. -Deadeye can now hit critical -Throwing knives that burn don't cancel burn of you hit a critical. -Swarm grenade does more damage -Golden guns damage fall off is increased by 5% -Longer time to activate golden gun (about 2 seconds), and louder sound golden gun emits. -Projectiles have a bit of travel time (maybe 1 or 2 seconds before hitting something at longer ranges) -Golden guns damage is increased against AI by 5% -Scavenger works with heavy and is more effective. -Circle of life replaced with Circle of fire (getting a kill with throwing knife will cause golden gun to cast a ring of fire around it when activated) -Gamblers dagger boosts strength Bladedancer. Now this subclass is now just pitiful. It's hard to use, easy to kill, and used to be so much more. Let's fix that. -super time increased (19 swings to 24) -Flux grenade does more damage. -Arcbolt grenade does more damage. -Invisibility time is increased with and without shadowjack -Fastest subclass with fleet footed and capable of keeping up with Titan skaters -Hungering blade now applies to grenades but has a cool down of 1.5 seconds. -Encore now grants a bigger boost. -Super damage done against AI is increased by 7%. -Showstopper is faster and more forwards -Activating arc blade with vanish on will turn you invisible Nightstalkers. So far they are a good pve subclass but let's make their pvp game better. -Shadowshot's tether activation is decreased (1.5 to 1) -Vanish in Smoke bombs last a little longer -Once you throw your grenade it will take 1 second before you can throw your smoke and vice versa -Blood bound transfers more damage to all tether targets. -Courage of the pack armor is increased by 8% from what it is now. -Marked targets will appear on allies radars and screen. Warlocks Voidwalker. Now this class has been a little lack luster since taken King at least to me. Let's help it. -Nova bomb damage to all enemies is increased by 7% -Bloom explosions now do more bonus damage -Life steal boosts recovery (but not on the Ram. Btw Ram will only boost armor on voidwalker) -surge boosts agility even more -Glide is faster and more reliable (applies to all three subclasses) -Nova bomb receives a crosshair when used -Scatter grenades do more damage Sunsinger. The last chance, the big fish, the run away spectrum. The self Rez King. Let's give it a few boosts and tweaks. -Solar wind is more effective -Solar grenades burn the target regardless -All burn damage is decreased by 2% -Radiance decreases melee cool down at the same rate as grenades. -Song of flame is 9% more effective to allies and shows a ring of fire to show allies the effective range of it. -Radiant will adds 3 more seconds to what it already gives -Flame shield's duration is reduced by 3 seconds (14 to 11 seconds) -Gift of the sun boosts discipline and grenade kills will recharge your next grenade. Stormcallers. Now it's been accused of being the most overpowered subclass now that sunbreaker was nerfed. Let's tweak it not nerf it! -Storm grenade is more accurate. -Amplitudes upgrade to make the melee go even larger is reduced by 3.5% -Ionic blink will be more forwards then upwards and limit jump height during super time. -Landfall can only be used in the air. -Landfall will not blind if the impossible machines are equipped. (To avoid the blind and iconic blink thing) -Rising storm is more effective (was one second now is 13 seconds) -Arcbolt replaced with lighting grenade -Arc web is more reliable -Pulse wave speed is increased by 12% Weapons Autos -get the true buffs they deserved -Slight stability boosts on all autos -hip fire Reticle changed to a circular shape Pulse rifles -Small increase in damage by roughly 2 or 3% to compete with autos -Slightly decreased dps falloff - hip fire Reticle changed to a triangular shape Scouts -Base dps across all scouts is reduced by 2% -Damage falloff slightly increased - hip fire Reticle changed to a square pattern. Hand cannons -Range boost on all hand cannons (but not the last word) by about 10 or 15 -Hip fire reticle changed to a circular pattern. -Slightly increased stability -Reserve ammo restored Snipers -When taking damage, snipers will flinch more. -Small reduction in base damage. By about 3 or 2% -Reserve ammo is reduced a bit on all snipers except black spindle. Fusions -Bullet (or laser) travel speed increased. -Slightly more stability when hip firing. -Can hit critical shots -Base dps is increased across the board by 3% -Reticle size decreased for more reliable shooting when firing from the hip. -Stability will decrease blast spread -Range will increase the speed of the projectiles -Reserve ammo boosted Shotguns -Stability increased by 10 on all shotguns -reload increased by 15 on all shotguns. -Maximum shots in one shotgun can only be 5. Sidearms -Increase in base damage -Hipe fire reticle changed to a square -Machine guns -Stabilty decrease -Mag decrease on high impact machine guns Swords -Blocking will reduce even more damage Exotics. Fourth Horsemen -Reload increased The chaperone -Range boost -Precision scaler increased -Added whipping sound when it is fully reloaded Invective -Rate of fire decreased -Impact increased -Stability decreased -Range slightly decreased No land beyond -Iron sights more reliable -Flared mag well increases the time in between the shots. -The master can stack up to 3 times. Hereafter -Stability boost -Magazine boost (4 to 5) Black spindle -Ammo reserves increased -Scope when ads changed to green instead of blue (to show its of hive origin) Plan C -Boost to stability -Increased stability when hip firing -Reload decreased -Range decrease Pocket Infinity -Brought up to year two. -Range boost. -Mag boost (3 to 5) Telestlo -Larger impact, slower charge time -Decreased stability -Decreased reload -Impact affects aftermath explosions Sleeper simulant -Rounds will have decreased dps falloff when final perk is unlocked -Shots that hit enemies will bounce towards towards other enemies -Replaced injection mold with perfect balance -Replaced hip fire with unflinching Mida -Now have the option to choose in between high caliber rounds and full aim assist -Weapon swap speed decreased -Magazine decreased (21 to 19 or 20) -Reload slightly decreased Jade rabbit -Slight reload decrease (it pains me to even say that) Hawkmoon (HAWKMOON!!!!) -Range increased (maybe 10 or 20) but global range changes to hand cannons doesn't count with hawkmoon -Stability increased -Luck in the chamber bullets do a little more damage. (105 to 112) Last word -Precision scalar decreased (107 to 101) Ace of spades -Mag reduced to 9 -reload buff -Slight aim assist buff -Reinforced barrel replaced by rifled barrel First Curse -Rate of fire increased -reload increase No time to explain -Muzzle flash decreased -Mag boost (24 to 27) Red death -Replaced snapshot with reinforced barrel. Zhalo supercell -Lightning fx when aiming down sights is lowered (like bad juju was) -Chain lighting happens more often -Replaced hammer forged with send it. -Replaced braced frame with extended mag. -Fabian strategy -Mag boost (40 to 52) -Frontlines does not decreased damage when it fires faster -Stabilty boost -Reload boost Suros regime -Slight reserve ammo boost -Accuracy slightly increased -Healing from the Suros legacy perk is more frequent. Dragons breath -Blast radius increased. -AOE fire from after blast is not affected Prison of Elders exotics (lord of wolves, dregs promise, Queenbreakers bow) brought up to year two. -Dregs promise shock rounds will have no dps falloff General -Year one vendor weapons and armor are able to be attained from legacy strikes. -Legacy engrams Xur cost less -Taken captains have a 15 second cool down until they throw another blinding bubble Sooner or later, you'll see this Bungie.

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          • Edited by Wesinator69: 2/17/2016 11:50:52 PM
            I wish special weapons were balanced against primary weapons. In year 1 fusion rifles were voted the [i]most fun[/i] weapon to kill other players with and the [i]most frustrating[/i] weapon to get killed by. Bungie deemed it a problem (I agreed) and attempted to fix it by reducing the effectiveness of fusion rifles at longer ranges. In year 2 shotguns were widely considered the [i]easiest[/i] weapon to get kills with and the [i]hardest[/i] weapon to defend against. Bungie deemed it a problem (I disagreed) and they attempted to fix it by reducing the ability to quickly close distance & shoot. Now snipers are the hot topic of debate. Rather than argue about whether these weapons were/weren't OP and whether they were/weren't fixed, I would like to present the argument that [b]special weapon types are simply better than [i]all[/i] primary weapon types.[/b] So, my proposed solution is to [b]balance all special weapon types by assigning one primary weapon type as a counter[/b] to it. Let me clarify. I'm not suggesting that this becomes rock-paper-scizzors and every time a shotgunner and a handcannoneer meet that one should beat the other. But, I am suggesting that if a shotgunner runs straight at a handcannoneer in line of sight that the handcannoneer has a better chance of killing the shotgunner than he would if he had a scout, auto, or pulse rifle equipped. Here's how. [b]Snipers:[/b] Force snipers to choose between No Scope, Quick Scope, and Hard Scope. Give players more reaction time when being sniped. 3 frame delay when aiming down sight before being able to fire. Drastically increased flinch when aiming down sight OR Taking damage knocks the sniper out of aiming down sight. This would allow snipers who are good at quick scoping to still do it. This would encourage snipers to considering going for a no scope to avoid the penalties associated with being ADS. This would also force snipers to be in ADS longer making the red laser mechanic a useful tool for players to avoid being sniped. With these changes, long range primaries could viably pin down a sniper long enough to get out of the line of fire. Scout rifles would naturally float to the top as a counter weapon. [b]Shotguns:[/b] Force shotgunners to think about engaging and where they engage. Give players more reaction time when getting closed in. No further changes necessary to shotguns. BUT, hand cannons could rise to be a conscious choice to counter shotguns. In that regard, the minimum range of handcannons should be the maximum range of shotguns. Handcannons already lose stability faster than other primaries when firing rapidly. But, rapidly firing will still work if the enemy is getting closer and closer as you lose stability. [b]Fusion Rifles:[/b] Force fusion rifleman to pick between quick close range bursts or slower mid range clusters. Give players a reliable way to burn down a charging fusion rifleman. Fusion rifles are in a pretty good spot as well. BUT, auto rifles are naturally the best primary to track and sustain DPS during the few seconds it takes to charge a fusion rifle. So, give auto rifles wider cones even in ADS at optimal ranges with a slight damage increase to offset more shots missed. The stability of an auto can be compensated for with player skill. The RNG that puts raytraces inside a reticle cannot be compensated for so use it on this weapon type in a meaningful way. Then players are choosing a lower accuracy sustained DPS weapon without the option of using it like a faster shooting pulse rifle. [b]Sidearms:[/b] Give sidearms a niche that no other weapon type can occupy. Ensure there is a check to that niche. Without changing weapon stow speeds on other weapon types, maximize the ready speed of sidearms. Slight increase in precision damage multiplier. Sidearms are the answer to both "I need to reload but I'll die if I do" and "I need to hit them once but they are getting away!" The above changes solidify this role. The check to sidearms is to burst them down before they do the same thing to you. Which brings me to Pulse Rifles. Pulse rifles are great for burst damage at the risk of missing shots within a group due to stability. Currently, that's not much different than auto rifles. Autos just shoot a bit faster and have a bit less damage. Once autos have wider cones then pulse rifles can expand into the space they currently compete with autos in. At the same time, landing a headshot with a sidearm could win the fight even if you get hit with a 3-4 round burst to the head first since you were ahead in health when you chose to swap to the sidearm. [b]TL;DR[/b] [b]Scout > Sniper[/b] (not killing them just getting away from them / pinning them down) [b]Hand Cannon > Shotgun[/b] (not close range killers just stopping the straight on rush) [b]Auto Rifle > Fusion Rifle[/b] (if you survive the first FR burst, melt them while they charge the next one) [b]Pulse Rifle > Sidearm[/b] (burst them down more consistently then they can as long as your not behind in health from the get go)

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          • I just got thrown in a rumble match and the lead score was 1600 points.

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          • I just thought about this. None of these feedback is going to be considered at all. Your payed to cooperate with top management.

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          • Ok I keep posting this daily and I will keep saying it We want the ability to do something with our ships Ship clash mode Call in a gun run when its only one guardian fighting the taken and a public event at the same time . Ships in combined arms mode like that horrible battlefield game that ppl only play for the vehicles . Ship modes : escort/ destroy transport. Also let us own pikes or put guns on sparrows

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          • Keep matchmaking based off of K/D alone . If my teams K/D averages a 1.1 then match us up with another team thats 1.1 or very close. In rumble my K/D of .9 should be matched against other .9 K/D players not a 1.75 or 2.0. What the blam is that about you make wanting to play pvp frustrating. So when i get improved playing against people in my K/D environment and my K/D gets higher then i play against better players also . eventually ,maybe , i will play against those 1.75 but i will of had the opportunity to improve also. let 1.75 K/D players play against 1.75 players .

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          • I wish u woulda just done better from the start and actually listen to pve players cuz ur pvp sux, u have no in game pve matchmaking idk y, everybody looks the same, look at dcuo for chat options and styles, then maybe I'll come back but no way in hell will I buy destiny 2, not even for $5.00

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          • I wish for the ability to make the HUD transparent, with levels going from solid to invisible.

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            • @cozmo u spelt higher wrong

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            • Edited by liljj6thewiseman: 2/17/2016 9:00:35 PM
              Faction ghosts and sparrows also artifacts

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            • PLEASE increase warlock health while using stormcaller I have been One shotted BY THE HANDCANNON HALKMOON WHILE IN MY SUPER

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              • I wish bungie would put the fallen hunted back into the game for atleast a week for those who never got all of them. If your like me (year one) you paid for that content so I deserve to atleast have the grimoire for it. Bungie it would be nice to see either fallen hunted back in the game for a week or if you would just pass out the missing grimoire for the people who bought HOW but did not get all of them. Please and thank you

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              • Ship clash Ships in combined arms mode Ship objective mode escort/ destroy transport Add pikes or sparrows with guns

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                • 1. Remove skill-based matchmakings. 2. New DLCs please cause we've been going through the same story over and over again. 3. Something about Xur that annoys the players :D [b]P/S[/b] : The third was not as serious as the first two though if you could please make it happen :) #communitywishlist

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