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#feedback

Edited by Cozmo: 11/5/2016 8:37:22 PM
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Cozmo

Community Wish List (old)

Edit: This list is being retired. [b][url=https://www.bungie.net/en/Forums/Post/217413354]The new list can be found here[/url][/b]. Quoted below is the existing Community Wish List that was being curated by Destiny Player Support. I’m taking over this initiative and will be updating the list once a week. I love reading feedback, but we can all agree that there is a lot of it to sort through. In order to make sure you get your idea seen, post a new topic to the [url=https://www.bungie.net/en/Forum/Topics/0/Default/None/Feedback]#Feedback[/url] forum and add the tag #CommunityWishList. This will give us an easy way to review all of your ideas you would like to be added to the list. Please remember that this is not a To-Do List for Bungie. We can’t promise that every idea is being worked on actively. Our goal here is to confirm that your feedback has been received. Everything on this list are things that the players of Destiny have repeatedly asked for. [quote]If you’d like to see new items placed on this list, start a [b]New Topic[/b] on this [b]Feedback board[/b]. Popular opinion matters! Topics that trend on this forum are more powerful than comments on this post. [b]This list is not in any order whatsoever.[/b] [b]Here are the most frequent community wishes for Destiny:[/b] -Transmogrification -Gun Skins -Guardian Facial Hair -Vault Sorting Options -Crucible Map Voting -Expanding Faction Interaction -Aim Assist Toggle Option -Rotating Stock on Tower Vendors -Additional Matchmaking Options -Material Stack Size Increase -Player Trading -Additional Guardian Customization Options -Alternating Spawns During Trials of Osiris -Add ability to dismantle items from postmaster -Easier way to use ammo synthesis -Hardcore playlist with no supers and limited equip -Firing range added to the Tower -Ability to assign emotes to other slots -Higher difficulty for legacy Raids like Vault of Glass and Crota's End -Add all Strikes to Heroic Vanguard and Nightfall playlist -Monthly PVE event like Iron Banner -Swords only gametype -Kiosks for Raid gear -Increase in ammo reserves for PVE -Strike map voting -Bring back Sparrow Racing League -Make Class Items cosmetic only -Make Wormspore purchasable [/quote] [quote][b]Wishlist Items added to the Game[/b] -Ability to purchase Armor Materials - [i]Added in Update 2.4.0.2[/i] -Add more uses for Artifacts - [i]Added in Update 2.4.0.2[/i] -In Game Clan Roster - [i]Added in Update 2.4.0[/i] -Private Crucible Matches - [i]Added in Update 2.4.0[/i] -Increase effectiveness of Super abilities - [i]Added in Update 2.3.0[/i] -Fix melee issues - [i]Applied in Hotfix 2.2.0.3[/i] -Improvements to Raid rewards - [i]Added in Update 2.2.0[/i] -Higher difficulty for Prison of Elders with Year 2 rewards - [i]Added in Update 2.2.0[/i] -Increase in Light carried over when Infusing - [i]Added in Update 2.2.0[/i] -Ability to purchase Weapon Parts - [i]Added in Update 2.0.2[/i] -Additional Storage/Vault Options - [i]Added in Update 2.0.0[/i] -More Ghost Skins - [i]Added in Update 2.0.0[/i] -Deleted Item Retrieval - [i]Added in Update 2.0.0[/i](For some items) -Dismantle Consumable Items [i]Added in Update 2.0.0[/i](Turned in for Rep, Motes, etc)[/quote] Watch this space for updates, and keep talking to us about Destiny.

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  • Edited by A Tigerstorm: 2/29/2016 10:41:04 PM
    I'm just going to say what I want the next patch to be and I hope this is good for the majority of you Titans Sunbreakers. We know they got hit hard (depending on you're perspective) so here's what I want. -Tracking should be what it was but at a cost of agility and recovery. No boosts. -Sunspots should do a bit more damage. (Maybe 3% more?) -Pressing your melee button will do a melee attack for hammer or sol. But suncharge will make it an uber attack like it already is. -double check to make sure hammer of sol reduced incoming fire by 50%. Just to make sure. -Reduce healing cool down from 3 seconds to 1.5 seconds -Explosive pyre applies to grenade and melee but will do the same damage (so grenade does 170 itll do another 170 damage) -Activation sound for hammer of sol is lowered Strikers -Flashbang will blind for 6 seconds -Transfusion applies to fist of havoc -Melee range increased (applies to all subclasses and not by much) but discharge boosts melee range (like by 2%) Defenders. It's so easy to destroy their bubbles in mayhem or just kill them in general. Let's change that. -Bubble strength increased so for example it takes three golden gun shots to destroy it. -Super meter acts as a timer for bubbles (like golden gun, sunbreaker, etc) -Blessing and weapons get a 5% buff. -Bubble will throw any nearby enemies away. - Enemies should be slowed when inside bubble. -Force barrier activates on contact (if you guys want it to. I just put that there) Hunters Gunslinger. Now it seems balanced but it's really easy to use. Let's make a few tweaks. -Deadeye can now hit critical -Throwing knives that burn don't cancel burn of you hit a critical. -Swarm grenade does more damage -Golden guns damage fall off is increased by 5% -Longer time to activate golden gun (about 2 seconds), and louder sound golden gun emits. -Projectiles have a bit of travel time (maybe 1 or 2 seconds before hitting something) -Golden guns damage is increased against AI by 5% -Scavenger works with heavy and is more effective. -Circle of life replaced with Circle of fire (getting a kill with throwing knife will cause golden gun to cast a ring of fire around it when activated) -Gamblers dagger boosts strength Bladedancer. Now this subclass is now just pitiful. It's hard to use, easy to kill, and used to be so much more. Let's fix that. -super time increased (19 swings to 24) -Flux grenade does more damage. -Arcbolt grenade does more damage. -Invisibility time is increased with and without shadowjack -Fastest subclass with fleet footed and capable of keeping up with Titan skaters -Hungering blade now applies to grenades but has a cool down of 1.5 seconds. -Encore now grants a bigger boost. -Super damage done against AI is increased by 7%. -Showstopper is faster and more forwards -Activating arc blade with vanish on will turn you invisible Nightstalkers. So far they are a good pve subclass but let's make their pvp game better. -Shadowshot's tether activation is decreased (1.5 to 1) -Vanish in Smoke bombs last a little longer -Once you throw your grenade it will take 1 second before you can throw your smoke and vice versa -Blood bound transfers more damage to all tether targets. -Courage of the pack armor is increased by 8% from what it is now. -Marked targets will appear on allies radars and screen. Warlocks Voidwalker. Now this class has been a little lack luster since taken King at least to me. Let's help it. -Nova bomb damage to all enemies is increased by 7% -Bloom explosions now do more bonus damage -Life steal boosts recovery (but not on the Ram. Btw Ram will only boost armor on voidwalker) -surge boosts agility even more -Glide is faster and more reliable (applies to all three subclasses) -Nova bomb receives a crosshair when used -Scatter grenades do more damage Sunsinger. The last chance, the big fish, the run away spectrum. The self Rez King. Let's give it a few boosts and tweaks. -Solar wind is more effective -Solar grenades burn the target regardless -All burn damage to guardian's decreased by 4% -Radiance decreases melee cool down at the same rate as grenades. -Song of flame is 7% more effective to allies and shows a ring of fire to show allies the effective range of it. -Radiant skin will also give allies more armor -Flame shield's duration is reduced by 3 seconds (14 to 11 seconds) -Gift of the sun boosts discipline and grenade kills will recharge your next grenade. Stormcallers. Now it's been accused of being the most overpowered subclass now that sunbreaker was nerfed. Let's tweak it not nerf it! -Storm grenade is more accurate. -Amplitudes upgrade to make the melee go even larger is reduced by 3.5% -Ionic blink will be more forwards then upwards and limit jump height during super time -Landfall will not blind if the impossible machines are equipped. (To avoid the blind and iconic blink thing) -Rising storm is more effective (was one second now is 13 seconds) -Pulse grenade replaced with lighting grenade Weapons Autos -get the true buffs they deserved -Slight stability boosts on all autos -hip fire Reticle changed to a circular shape -mag boost on all low rof autos (except Suros regime) Pulse rifles -Small increase in damage by roughly 2 or 3% to compete with autos -Slightly decreased dps falloff -hip fire Reticle changed to a triangular shape Scouts -Damage falloff slightly increased - hip fire Reticle changed to a square pattern. -Damage against ai is increased by 2% -Accuracy at close range is decreased while accuracy at long range is increased Hand cannons -Range boost on all hand cannons (except for the exotics) by about 10 or 7 -Hip fire reticle changed to a circular pattern. -Slightly increased stability -Reserve ammo boosted Snipers -When taking damage, snipers will flinch more. -Small reduction in base damage. By about 3 or 2% -Reserve ammo is reduced a bit on all snipers except black spindle. -Movement speed while this weapon type is pulled out slows down walk speed. -Handling is slowed down -low impact types will get a mag boost -accuracy at close range reduced but long range is not Fusions -Bullet (or laser) travel speed increased. -Slightly more stability when hip firing. -Can hit critical shots -Base dps is increased across the board by 3% -Reticle size decreased for more reliable shooting when firing from the hip. -Stability will decrease blast spread -Range will increase the speed of the projectiles (not sure if it already does that) -Reserve ammo boosted Shotguns -Stability increased by 10 on all shotguns -reload increased by 15 on all shotguns. -Maximum shots in one shotgun can only be 5. Sidearms -Increase in base damage -Hipe fire reticle changed to a square -added full auto as a perk to drop on a sidearm -Machine guns -Stabilty decrease -Mag decrease on high impact machine guns Swords -Blocking will reduce even more damage Exotics (and a legendaries) Fourth Horsemen -Reload increased The chaperone -Range boost -Precision scaler increased -eagle sound is louder (if you don't know, hear the chap load fully and listen after it whips) Invective -Rate of fire decreased -Impact increased -Stability decreased -Range slightly decreased Immobius -Hand loaded replaced with hammer forged. -Changed impact and rate of fire to high impact and medium rate of fire No land beyond -Iron sights even more reliable -Flared mag well increases the time in between the shots. -The master can stack up to 3 times. Patience and time -brought to year two -Stability decreased -mag boost to 6 1k stare -Either decreased impact or handling plus aim assist. I don't care. Hereafter -Stability boost -Magazine boost (4 to 5) Black spindle -Ammo reserves increased -Scope when ads changed to green instead of blue (to show its of hive origin) Plan C -Increased stability when hip firing -Reload decreased Pocket Infinity -Brought up to year two. -Range boost. -Mag boost (3 to 4) Telestlo -Decreased reload -aftermath explosions do more damage Sleeper simulant -Rounds will have decreased dps falloff when final perk is unlocked -Shots that hit enemies will bounce towards towards other enemies -Replaced injection mold with perfect balance -Replaced hip fire with unflinching Mida -Now have the option to choose in between high caliber rounds and full aim assist -Weapon swap speed decreased -Magazine decreased (21 to 19 or 20) -Reload slightly decreased Jade rabbit -Slight reload decrease (it pains me to even say that) Hawkmoon (HAWKMOON!!!!) -Range increased (maybe 10 or 13) -Stability increased (maybe 10 or 15) -Luck in the chamber bullets do a little more damage. (105 to 112) Last word -Precision scalar decreased (107 to 101) Ace of spades -Mag reduced to 9 -reload buff First curse -reload increase -Accuracy at longer ranges is more reliable No time to explain -Muzzle flash decreased -Sight changed to the Strangers rifle sight Bad juju -Send it replaced with hammer forged Red death -Replaced snapshot with reinforced barrel. Zhalo supercell -Lightning fx when aiming down sights is lowered (like bad juju was) -Chain lighting happens more often -Replaced braced frame with extended mag. -Stability boost to bring it up to 66 on the stability chart -Fabian strategy -Mag boost (40 to 56) Hard light -Recoil bounce is reduced Dragons breath -Blast radius increased. -AOE fire from after blast is not affected -Prison of Elders exotics (lord of wolves, dregs promise, Queenbreakers bow) brought up to year two. -Dregs promise shock rounds will have no dps falloff General -Year one vendor weapons and armor are able to be attained from legacy strikes and legacy crucible and brought up to year two -Legacy engrams from Xur cost less -Taken captains have a 15 second cool down until they throw another blinding bubble I'm done asking. I'm now demanding. So please just look!

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  • 'The Vacancy' from FWC doesn't drop in packages/engrams/nightfalls and hence is only available with the vendor roll This has been the case for all of TTK , as someone who is rank 96 purely in pursuit of this weapon , please fix this

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  • Bring back the year one crucible maps and strikes

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    • Private matches, with every crucible variation, inferno, mayhem, etc

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    • I wish you brought fun back. That was cool

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    • This grind is too much. It's too large a penalty to switch gear.

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    • Buff the chaperone to have the longest ranged shotgun in the game; it fires a slug and if you don't get a headshot it takes a minimum of 2 shots to kill someone.

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    • I would like actual dates for the next DLCs, how about it #cozmo???

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    • Here are a few requests I see around the forums quite a bit; Small requests: > Faction ghosts & sparrows > Ability to re-customize characters > Grimoire kiosk > New Iron Banner shaders > Ghost kiosk (all would be 280 light) for ghosts we've earned and yet to earn > Bring back exotic quests > Theater mode (PvP and PvE) > Have a world map when ghost is out (like how you can switch between tracked items and such with your D-Pad, this could be an option in PvE) > Map voting (Strikes & PvP) > Be able to make Fireteams invite only Larger, more expansive ideas: > More planets - I know this would most likely be added in a DLC or in a way later date but come on Bungie. We've had the same 4 planets since launch. Sure, we now have the Dreadnaught but I think a lot of us can agree that we want more areas to explore. Give us Jupiter, Saturn or Neptune or something! > More enemies - Along with more planets, automatically new and more enemies should come to mind. If anyone watches I Hate Everything on YouTube, ADD THE MOTH PEOPLE! You have so much concept art and fan art to look at to get inspiration from. Everyone knows that Destiny has it's dry times but I and other people want more variety. > In game LFG kiosk or vendor - Some Guardians don't have access to a phone or laptop/computer. This would make things a lot more simple for those that have to switch characters every day to switch their gear around or look for a clan/group to play with. It would just be a big convenience. > Custom games - Adding custom games would give streamers and YouTubers a lot more chances to make videos and give more content. It would also be cool for clans and small Destiny communities. Custom games in PvP would be simple and easy to understand. We'd be able to edit how long games would last, sore limits, super use or not, exotic use or not, and other variations. > Horde mode in PvE - Almost every game has this and everyone loves it. The concept of horde mode is to survive. Kind of like PoE, but instead of rounds it would go by how long you can survive. Every few rounds that go by or at certain times, like every 5-6 minutes a mini boss would spawn to keep things interesting. > In game mobs - While in patrol you do have your regular enemies that you'll come across, but what about animals or any type of mob that could be added? Hostel or not. They could be protecting a chest or just be added to give the area more life. They could also drop, when killed, that planets material as another way of farming for said material on whatever planet. > Firing range - A firing range in the tower would be a great addition and make the tower more lively. It would give us Guardians a chance to test out different perks and combinations of weapons that we like or don't like. This could be in that are that's always been closed off opposite of the Speaker. > Trials of Osiris - (This was a friends idea, not mine) When playing Trials, and you get to your eighth win, you know you're eager to get to the Lighthouse and earn sweet gear. I've been there myself. Don't you hate that feeling of losing on your eighth win? I do too. I think implementing s system where teams and players that have already gone flawless (this would reset every week, once you go flawless THAT WEEK, you would be put into the separate servers)get put into their very own servers and lobbies. That way, those of us who haven't gone flawless would have a better chance of getting that ninth win. > Bring back limited time events - While we all know Iron Banner is a limited time event, why not make SRL and Crimson Doubles just like IB? It could have it's own area up where the IB vendor is. That are is empty anyways. This would give all Guardians a chance to redeem themselves and earn some of the gear the didn't get a chance to earn before. > Faction wars - This would be a cool chance to introduce 3v3v3 or any other 3 team game type. This could go many ways. It could be FWC, New Monarchy and Dead Orbit battling it out. This is another way you could use those faction badges in our inventory to find teammates when searching. It could be like skirmish, with an objective. Or just all out war. This is another way players could earn faction loot and gear. Also, this is a way you could implement the faction ghost shells and sparrows. > Emotes - While I understand the whole silver thing, some of us can't afford to spend money on dances and emotes for a game. I know you gave us two free emotes, but every once in a while you should give us another one. > Leaving/AFKing punishment - This is a HUGE problem in both PvP and PvE. More so in PvP, but even when searching for strikes you have those players who sit there for the whole strike and then only put a few shots into the boss to get rewards. In PvP it's terrible, the other team will gain the lead and you'll lose two teammates in the first few minutes of the game. Banning players for 10-15 minutes when they leave (enter amount of games here) would make it so that this happens less and less. AFKers should be booted after a few minutes. That should count against them. Maybe even the more games you play and STAY in the better chance you have of getting good loot. > Cabal - The Cabal lack in story. I know they are most likely one of the most hated enemies we have, but we have a story for EVERY enemy. You even went and made a new one and still haven't gotten one about the Cabal. The Vex have a HUGE story. The Fallen have more than enough. The Hive have two DLCs. What about the Cabal? > Xur - We all love Xur and what he brings each week. Instead of sometimes leaving out a gun some weeks, why not always have one? Once you have Xur sell all weapons and armor, re-roll it all and have him sell it all in a different order. Sure on weeks you have offered all the guns and still have armor to sell, there's nothing you can do about that. People want Red Death. People want what they want. Quench their thirst Bungie. I will keep adding things I see often and things I think about or come up. Comment any ideas I haven't thought about. I'm not really a big PvP player, that's why there more PvE changes but I'll add any good reasonable ideas and hopefully Bungie will see the things we want and make a change :)

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    • I want to be able to change how my character looks after ive made him/her its a pain because i rushed it looks awful

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      • BUFF INWARD LAMP PLEASE!!!!!!

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      • Make trials 5-0 goes to the lighthouse an connection based matchmaking only. 9 wins to get to the lighthouse is ridiculous an promotes cheating.

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        • OMG BUNGIE YES! Even though I'm only a Y2 player all of these things sound great, especially private Crucible matches, better Prison of Elders rewards, and higher difficulty on Legacy Strikes. Please implement as much as you can with the next big update!!!

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        • Please bungie put some fun back into the game its sooooo boring

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        • More content please

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        • Take light level off ghost shells and class items. Ghost shells should only act as shaders and have there own kiosk. Same goes for class items. I want to be able to put on any class item that I like the best, not the one that I have to equip because it gives me more light.

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          • 320 ghost and class item finally please

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            • IB lag is no better so as a player of this game I would like for you to put back how it was year 1 and not just that exotic too as I liked it when I come to the end of a game and got a drop but did not have it I had the lot with in 6 weeks sad to say I then did not need to go grind it out I no play pvp but bored of that too just give up with the connection as it don't work and you don't kick the guy that lags all over the place I have videos of it and 3 friends now just to see if you banned them I jump in games just to see and no they still red bar and lag all over the place and the best bit is they no they are so boys and girls if you see sum one lag hard friend them see if they still play and lag

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            • Revert the special ammo changes In trials

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              • When will we have transmogrification? I want to put my In Times of Need over on my vendor Patch-A so I can have a True Legendary Universal Remote.

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                • Fix your damn servers Bungie

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                • Bring back Exotic shads with Xur to sell.

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                • Hell Yea I Want/Need All Of This And Loadouts And Flying Of Our Ships

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                • Add Factions bounties so we can rank up faster. The faction rank is to slow

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                • The old light level system brought back!

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                  • For guns like Red Death, Monte Carlo, and Plan C, can we have animation to use the Bayonet for the guns as melee weapons? Would be really cool.

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