Well, there's guns that make ammo. Guns that poison with bullets. Guns that return missed rounds to the clip. Guns that get stronger every time you kill someone. Guns that give you health for killing people. Guns that get stronger for simply getting closer to empty.
There's no reason to talk about them separately.
I simply elected to ignore it. There's no reason to look at an individual portion of the weapon without regard to the overall end product.
The proper way to fix auto rifle range is to rename the entire class to "close quarter machine guns"
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